Dark Bit Factory & Gravity
PROGRAMMING => General coding questions => Topic started by: egons on June 16, 2012
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i tried at least two GLSL shader makers. which one is good?
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i tried at least two GLSL shader makers. which one is good?
If you actually expect a serious answer to this thread, please read this (http://www.wikihow.com/Ask-a-Question-on-the-Internet-and-Get-It-Answered) and revise your question.
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i tried at least two GLSL shader makers. which one is good?
If you actually expect a serious answer to this thread, please read this (http://www.wikihow.com/Ask-a-Question-on-the-Internet-and-Get-It-Answered) and revise your question.
Find a Forum.
done.
i have no idea, how to handle with texture:
http://cg.in.tu-clausthal.de/research/glsl_editor/index.shtml
and with Shader Designer typhoonlabs.
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I didn't know about that shader editor, looked interesting. But I was unable to get the program to work. Some example shaders couldn't compile and I was unable to see any shader code at all. The main editor window is just gray no matter what I seem to do. Seems like all offline shader editors now days have been abandoned. Even though Fx Composer is probably the best however I find it rather complex for what it does. If your looking for online shader editors however I can recommend ShaderToy (http://www.iquilezles.org/apps/shadertoy/) and GLSL Sandbox (http://glsl.heroku.com/)
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however I can recommend ShaderToy (http://www.iquilezles.org/apps/shadertoy/) and GLSL Sandbox (http://glsl.heroku.com/)
I like Shader Maker, because easy to change uniform values, but something wrong w/samplers.
for example - i have bumplight shaders, so all i need is apply texture and normal map, but this is impossible..
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I like to use Rendermonkey
http://developer.amd.com/archive/gpu/rendermonkey/pages/default.aspx#download
its very comfotable.