Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: spathi on July 11, 2012

Title: Crazy Clowns: My first commercial game
Post by: spathi on July 11, 2012
Since Kiri posted his commercial game project, here's mine.  This is just a demo version and I'll be releasing a more fully featured product when I get another project finished.

I'm interested to know what people think of this and how I could improve it.  It's a kid's game but it's actually surprisingly difficult and fun.

http://www.kongregate.com/games/GloamingSend/crazy-clowns

It's on Slideme for free here.  They seem to like it quite well, I've had over a thousand downloads since I uploaded it two days ago.

http://slideme.org/applications?text=crazy%20clowns

Here is the Windows exe:

https://www.dropbox.com/s/qj6gsd5lol98onf/crazyclowns.zip

If the mods would like to host the HTML5 version right here in this post I can provide that.
Title: Re: Crazy Clowns: My first commercial game
Post by: Kirl on July 11, 2012
Cool game spathi, I wasn't entirely sure what to do at first though. Meaby try to make it even more self-explanatory with visuals and SFX, or include a short little description text.

Well done, I enjoyed it!  :clap:
Title: Re: Crazy Clowns: My first commercial game
Post by: SERGIO_ManOwaR_ on July 11, 2012
oh sh**.. red clowns are everywhere!! Feels a little opressive!

Congratulations for your first steps into commercial games and hope your work goes so far!
Title: Re: Crazy Clowns: My first commercial game
Post by: spathi on July 11, 2012
Any ideas for what could be improved?  Obviously I need to add more clown faces.  A "game over" screen and a "how to play" screen would be good too, it's not exactly self explanatory.
Title: Re: Crazy Clowns: My first commercial game
Post by: combatking0 on July 11, 2012
I see - convert the green clowns into stars, and somehow convert the red clowns into green clowns.

Great concept, and it's almost there apart from the points already raised.