Dark Bit Factory & Gravity

GENERAL => General chat => Topic started by: adam301173 on August 28, 2012

Title: Hi all
Post by: adam301173 on August 28, 2012
I'm Adam, been coding for a while in C++ using DirectX 9 with the aim of eventually getting a job as a games programmer. I've put together a nice 2D shoot em up so far with game engine, including state manager and tile engine built from scratch.

Before embarking on a 3D game with skinned meshes and all the rest of I've decided to take a detour, just for fun, in trying to recreate some of the old demo effects from back in the good old Amiga 500 days. I've coded a sine scroller I'm working on some other effects now and joined this forum to gain some helpful advice here and there and maybe, if I can, share some knowledge too.

cheers,
Adam
Title: Re: Hi all
Post by: Raizor on August 28, 2012
Hi Adam, welcome to DBF. Sounds like a fun detour to me! Good luck with the demo-coding and I hope you stick around. Looking forward to seeing what you make.
Title: Re: Hi all
Post by: benny! on August 28, 2012
Hi adam301173 and welcome to the forum. It sounds like you fit in here perfectly. Have fun coding and do not hesitate to ask questions.

Best,
benny!
Title: Re: Hi all
Post by: Kirl on August 28, 2012
Welcome adam301173, some interesting projects you mentioned, looking forward to see some remakes from you. Hopefully there'll be another challenge soon, they're great for some free form programming practice!

 :hi:
Title: Re: Hi all
Post by: Hotshot on August 29, 2012
 :hi: to the forum and good news is Direct X 11 is even easier to learn(that far as I know)

Would love to see what you made from Direct X  and also Demo comp ;D