Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: adam301173 on August 28, 2012
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I'm Adam, been coding for a while in C++ using DirectX 9 with the aim of eventually getting a job as a games programmer. I've put together a nice 2D shoot em up so far with game engine, including state manager and tile engine built from scratch.
Before embarking on a 3D game with skinned meshes and all the rest of I've decided to take a detour, just for fun, in trying to recreate some of the old demo effects from back in the good old Amiga 500 days. I've coded a sine scroller I'm working on some other effects now and joined this forum to gain some helpful advice here and there and maybe, if I can, share some knowledge too.
cheers,
Adam
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Hi Adam, welcome to DBF. Sounds like a fun detour to me! Good luck with the demo-coding and I hope you stick around. Looking forward to seeing what you make.
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Hi adam301173 and welcome to the forum. It sounds like you fit in here perfectly. Have fun coding and do not hesitate to ask questions.
Best,
benny!
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Welcome adam301173, some interesting projects you mentioned, looking forward to see some remakes from you. Hopefully there'll be another challenge soon, they're great for some free form programming practice!
:hi:
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:hi: to the forum and good news is Direct X 11 is even easier to learn(that far as I know)
Would love to see what you made from Direct X and also Demo comp ;D