Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: Optimus on October 30, 2012

Title: [SPOOKY] Alone in the Park
Post by: Optimus on October 30, 2012
As I was replaying the classic game Alone in the Dark these days, I decided to make something like a parody of zombie infestation in a similar low polygon with flat shading fashion.
Everything is procedurally generated, benches, trees, zombies, ground.. well mostly from lot's of glut object definitions. Zombie sounds are changing in pitch and distance. There are only few things I wanted to improve (something in the sky (stars, moon), orbs floating, cricket sounds, testing collisions of zombies with benches) but that would require more work and I will be busy the next few days with something else. So, I decided to release it as it is as I am already happy enough about it :)

p.s. I am also using for the first time the OpenAL library for sound. There are three zombie sounds that I made myself and I mix them in 3 sources (strangely enough, OpenAL here doesn't allow me more than 3 sources, which is too little. Other people were complaing about 24 or 32 limit, but mine is much worse. Pitty, I would have added some cricket sounds too, but I'll leave it for now)
Title: Re: [SPOOKY] Alone in the Park
Post by: combatking0 on October 30, 2012
It's interesting how the zombies avoid the lit-up area. There's some clever AI going on there.

I agree about the sound channels - they would add some atmosphere, but overall it's an excellent retro-3D demo.
Title: Re: [SPOOKY] Alone in the Park
Post by: Kirl on October 30, 2012
Cool stuff Optimus, love the sounds! :clap:
Really interesting you generated everything procedurally (the zombies are particularly impressive), I've been working on something procedural for my entry too.

Would've liked a random banter scroller though.
Title: Re: [SPOOKY] Alone in the Park
Post by: Raizor on October 30, 2012
Great stuff Optimus. That really did remind me of those old games :)

K++
Title: Re: [SPOOKY] Alone in the Park
Post by: Hotshot on October 30, 2012
Cool 3D Demo and It remind of Amiga Game of Zeewolf as you can compare the 3D Land that he made to Zeewolf :)

 :)
Title: Re: [SPOOKY] Alone in the Park
Post by: benny! on October 31, 2012
Runs like a charme here. Fantastic demo. Love the style of the procedural objects. Good work, Optimus!
Title: Re: [SPOOKY] Alone in the Park
Post by: jace_stknights on October 31, 2012
Ahah nice!  :clap:
Title: Re: [SPOOKY] Alone in the Park
Post by: padman on October 31, 2012
Nice stuff! Pitty, you seldom find time to finish your stuff. It's always got so much potential. Nevertheless, well done!  :clap:
Title: Re: [SPOOKY] Alone in the Park
Post by: C3lt1c on October 31, 2012
Awesome stuff Bro! Love the style so much   :clap:
Title: Re: [SPOOKY] Alone in the Park
Post by: energy on November 03, 2012
Very good...   :clap:
Perhaps i would try a cartoon shader for the scene.
It could be very amazing..
thanks...
Title: Re: [SPOOKY] Alone in the Park
Post by: Rbz on November 04, 2012
Ahh, I miss a shotgun to kill those low polygon zombies.  :)
Title: Re: [SPOOKY] Alone in the Park
Post by: Dad1916 on November 04, 2012
Nice work however entertainment was lacking :(  :diablo:
Title: Re: [SPOOKY] Alone in the Park
Post by: spitfire on November 05, 2012
This must have been alot of work. Great entry optimus!
Title: Re: [SPOOKY] Alone in the Park
Post by: nuclear on November 05, 2012
I can't quite pinpoint the exact reason why this is awesome, but it is :) Probably the ambiance, the flat polygons, and the sound.

p.s. Love what you did with the forearms
Title: Re: [SPOOKY] Alone in the Park
Post by: neriakX on November 05, 2012
it's cool but somethings missing .. technically top-notch tho!
Title: Re: [SPOOKY] Alone in the Park
Post by: Shockwave on January 04, 2013
This is great :) It reminds me of Zarch!  Must be the flat shaded polygons.