Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Optimus on October 30, 2012
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As I was replaying the classic game Alone in the Dark these days, I decided to make something like a parody of zombie infestation in a similar low polygon with flat shading fashion.
Everything is procedurally generated, benches, trees, zombies, ground.. well mostly from lot's of glut object definitions. Zombie sounds are changing in pitch and distance. There are only few things I wanted to improve (something in the sky (stars, moon), orbs floating, cricket sounds, testing collisions of zombies with benches) but that would require more work and I will be busy the next few days with something else. So, I decided to release it as it is as I am already happy enough about it :)
p.s. I am also using for the first time the OpenAL library for sound. There are three zombie sounds that I made myself and I mix them in 3 sources (strangely enough, OpenAL here doesn't allow me more than 3 sources, which is too little. Other people were complaing about 24 or 32 limit, but mine is much worse. Pitty, I would have added some cricket sounds too, but I'll leave it for now)
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It's interesting how the zombies avoid the lit-up area. There's some clever AI going on there.
I agree about the sound channels - they would add some atmosphere, but overall it's an excellent retro-3D demo.
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Cool stuff Optimus, love the sounds! :clap:
Really interesting you generated everything procedurally (the zombies are particularly impressive), I've been working on something procedural for my entry too.
Would've liked a random banter scroller though.
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Great stuff Optimus. That really did remind me of those old games :)
K++
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Cool 3D Demo and It remind of Amiga Game of Zeewolf as you can compare the 3D Land that he made to Zeewolf :)
:)
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Runs like a charme here. Fantastic demo. Love the style of the procedural objects. Good work, Optimus!
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Ahah nice! :clap:
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Nice stuff! Pitty, you seldom find time to finish your stuff. It's always got so much potential. Nevertheless, well done! :clap:
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Awesome stuff Bro! Love the style so much :clap:
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Very good... :clap:
Perhaps i would try a cartoon shader for the scene.
It could be very amazing..
thanks...
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Ahh, I miss a shotgun to kill those low polygon zombies. :)
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Nice work however entertainment was lacking :( :diablo:
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This must have been alot of work. Great entry optimus!
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I can't quite pinpoint the exact reason why this is awesome, but it is :) Probably the ambiance, the flat polygons, and the sound.
p.s. Love what you did with the forearms
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it's cool but somethings missing .. technically top-notch tho!
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This is great :) It reminds me of Zarch! Must be the flat shaded polygons.