Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: nuclear on November 12, 2012
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Hey people!
I wanted to post something here, and I thought I'd post a video capture of a game project I'm working on. It has a long way to go yet, this is just a prototype to try out a couple of things:
- Deferred shading for lots of dynamic light sources (notice the specular highlights on the walls from the torches and the separately flickering light sources). The idea is that all effects in the game (spells, magic crystals, fiery monsters, etc) will cast dynamic light.
- Positional audio and streaming music with OpenAL
- An idea for layered tile-based dungeons (so base tiles with detail tiles on top, etc).
http://www.youtube.com/watch?v=steXotfeH2s
The only thing I didn't like so far is the tile system. Even with detail tiles, the square grid is too restrictive. I'll implement a much more powerful tile-based system idea I had.
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Looks a lot more detailed than my attempts at game making.
The final product will look great. :D
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That looks really cool nuclear. Reminds me of a modern day Eye of the Beholder game. I used to spend days and days playing EOB 1 & 2 back in the early 90s. Excited to see the finished product :)
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Looks like a good start - keep it up!
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That looks really cool nuclear. Reminds me of a modern day Eye of the Beholder game. I used to spend days and days playing EOB 1 & 2 back in the early 90s. Excited to see the finished product :)
Precisely! My main inspiration came from the way legend of grimrock used modern graphics on top of the old classic EOB gameplay. I want to take it a bit further by getting rid of the old style sidebar interaction and grid movement. Plus I want to add a little bit more variance to the dungeons down the road. I'll post updates when I find more time to work on this :)
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That looks great nuclear, looking forward to the next update already! :)
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really nice visuals, I've always wanted to work on something like this, myself.
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This is really smooth!
Well done.
Are you going to do procedural textures and dungeon layouts?
You might try a splash of color here and there to keep it looking like a 90's game (assuming that is what you are going for)
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Are you going to do procedural textures and dungeon layouts?
Procedural textures no, procedural dungeon layouts yes I think that's a nice feature of most dungeon crawlers that adds a certain degree of replayability. The idea is to have pre-made "boss" rooms or any quest-specific parts of the dungeon, and generate the rest.
You might try a splash of color here and there to keep it looking like a 90's game (assuming that is what you are going for)
Not really, I'm shooting for photorealistic graphics with lots of effects thrown about. The dungeon tile featured in this video is a placeholder I did in blender. When the core of the project is pretty much complete I'll look for an artist to do proper detailed tilesets.
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Impressive....Love the Fire Effect and lighting....
What programming language are you using? OpenGL? :)
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What programming language are you using? OpenGL? :)
OpenGL is not a programming language, it's a library that allows you to use the graphics hardware. And yeap, I'm using it. The language I'm writting it in, is C++.
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not bad mate.
but it looks like very close to the Map/ Dungeon Creator of the Eye Of The Beholder Clone "Legend of Grimrock"
Link: http://www.grimrock.net/media/
lets keep us in touch with your Progress..