Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: KrazyK on November 23, 2012

Title: d-BUG 178
Post by: KrazyK on November 23, 2012
Just about finished this ST menu remake and would like some feedback plz to see how and if it runs on various machines.
I saw this one a while ago and thought it was too difficult to attempt, but after a lot of head scratching I think i've got it pretty much figured - I hope.  ;)

Title: Re: d-BUG 178
Post by: Rbz on November 23, 2012
Works fine here.
Notebook with Win7 64bits - intel 3000 gfx card.
Title: Re: d-BUG 178
Post by: benny! on November 25, 2012
Runs perfectly ... Win7 Dell Notebook NVideo NVS 4200M  :clap:
Title: Re: d-BUG 178
Post by: C3lt1c on November 25, 2012
Nice remake Bro...   :cheers:
Title: Re: d-BUG 178
Post by: Kirl on November 25, 2012
That was great KrazyK, well done!  :clap:
Title: Re: d-BUG 178
Post by: jace_stknights on November 26, 2012
Nice remake even if I never saw the original!  ;D

(still runs fine here XP and dual screen!)
Title: Re: d-BUG 178
Post by: KrazyK on November 26, 2012
Thanks for testing guys.   :cheers:
I just noticed a couple of gfx glitches that i'll fix later and upload again.  I'm sure they weren't there the million or so times I saw it before - I blame the internet pixies for tinkering with them when they're all 100101010 in the ether. They just change a few 1s and 0s then pass them on their way.   >:D Swines.

[Edit] Glitch fixed version. Main D-Bug logo had a wrong transparent colour in it, a slight change in the flight paths and a music volume fadout.  Hopefully a 'final' version.


Title: Re: d-BUG 178
Post by: Kirl on November 27, 2012
Blasted internet pixies!  :whack:
I don't know the original so I hadn't noticed anything wrong.

I watched it again and I love it! The screen+volume fadeout works great.  :clap:
Title: Re: d-BUG 178
Post by: ttemper on November 28, 2012
Great stuff KrazyK, ran super smooth here. Win XP c2duo, 2gb RAM, 1gb gt440 nvidia.
Title: Re: d-BUG 178
Post by: KrazyK on December 21, 2012
Back again - these things are never actually ever 'finished' - until of course you accidentally format the wrong hard drive (yes, I'm guilty of that too!)
So, after getting in touch with the original coder of the menu he turns around and gives me the original ST 68000 code, which is very well commented, and after studying it I've changed few things.  Like the ship path from bezier curves into a hermite (cubic) spline path, which now looks far better and far smoother.
Also, you now get random flight paths whenever the menu starts.  I also noticed that there was a screenwipe after the bootsector (hardly visible) and have also added the way the main logo 'grows' from nothing to the split version.  Also changed the Torus code so it's now generated randomly realtime.  Phew !
Anyway ggn, the original coder from D-Bug thinks it's pretty damn accurate so that's good enough for me.  Judge for yourselves - again!  :cheers:
Title: Re: d-BUG 178
Post by: ttemper on December 24, 2012
Looks great KrazyK, nice one, very smooth indeed.
Title: Re: d-BUG 178
Post by: KrazyK on December 24, 2012
Thanks ttemper.  I'm busy working on a PB userlibrary for creating the spline paths now that i've got it working nicely.  At the moment it outputs the X & Y co-ordinates to a buffer.  You can then ready the buffer or save the buffer to a file for use later.
I'll post it for testing when it's ready.

Merry Xmas to all  :xmas: