Dark Bit Factory & Gravity

PROGRAMMING => Other languages => Blitz => Topic started by: zparticle on August 29, 2006

Title: BlitzMax: Based on the wild copper cracktro[BMAX]
Post by: zparticle on August 29, 2006
this is kind of dumb but I got bored

http://www.scottshaver2000.com/blitz/effects/rolling/rolling.zip

(http://www.scottshaver2000.com/blitz/effects/rolling/rolling.png)
Title: Re: BlitzMax: Based on the wicked copper cracktro
Post by: Dad1916 on August 30, 2006
Thanks for sharing Scott. I got an array overflow on this line          t = imageBuffer[x,y]
Title: Re: BlitzMax: Based on the wicked copper cracktro
Post by: Shockwave on August 30, 2006
Very much like the Ackerlight Wild Copper intro.. Wild copper did a lot of nice stuff, they were really famous.
You *almost* have the effect nailed, Wild copper used 1 bitplane picture to scroll up over the bars and passed a gold coloured copperlist through that colour register to get the words rolling over the bars. Very easy to do on the Amiga and very cool too.
Title: Re: BlitzMax: Based on the wicked copper cracktro
Post by: zparticle on August 30, 2006
@rootuid:  Yeah that can happen, if you run it a couple of times it should be okay at least once.  The code was just kind of thronw together. If I get time I'll try to figure it out.
Title: Re: BlitzMax: Based on the wild copper cracktro
Post by: Clyde on August 30, 2006
Welldone mate.
Title: Re: BlitzMax: Based on the wild copper cracktro
Post by: Rbz on August 30, 2006
Nice idea  :)