Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: C3lt1c on January 23, 2013

Title: Abstractro
Post by: C3lt1c on January 23, 2013
Hi bro's  :buddies:
Here is a new small Cracktro from me,
i hope someone like it :)

Cheers C3lt1c
Title: Re: Abstractro
Post by: Raizor on January 23, 2013
Very nice Celtic! You're really getting an eye for intro design it seems, this looks really good! Thanks for the greet too :)
Title: Re: Abstractro
Post by: benny! on January 23, 2013
Another fine cracktro design. Very well done. Cool text, too!

Just a question - why is the filesize realtively big? Is it not packed at all?

Anyways ... good work!

Best,
benny!
Title: Re: Abstractro
Post by: Shockwave on January 23, 2013
Nice one Celtic, reminds me very much of the Cybezerk cracktro by Accession on the Amiga :)
Title: Re: Abstractro
Post by: mazemaker on January 23, 2013
Nice intro with a revolutionary flavour.

There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

The executable binary seems pretty large for what it is, why is that? Do you have a big engine library in there? Or is there a secret screen we all must unlock!

Title: Re: Abstractro
Post by: Raizor on January 23, 2013
There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

I just noticed that. Is the light source for the objects rotating?
Title: Re: Abstractro
Post by: mazemaker on January 23, 2013
There is something weird about the purple and blue floating orbecules - they appear to be clipped as if by a plane...

I just noticed that. Is the light source for the objects rotating?

If you look carefully, there is a quadrilaterial which does not all lie flat, within each orbecule...
Title: Re: Abstractro
Post by: C3lt1c on January 23, 2013
Sorry I have the wrong file uploaded. (Fixed)
The Plane for the BG is on the same z position like the orbecules.

The file is so large, because i had  include  two big  true color bmp files for the logo.
I know a JPG loader would have been better.  ;D
Title: Re: Abstractro
Post by: mazemaker on January 23, 2013
Thank you for fixing the Z intersection of the orbecules, C3lt1c!

One other thing, which is technical and not really about the visuals (it looks fine now) - You seem to be calling glGenBuffers for every single orbecule (sometimes even twice for a single orbecule!). This results in 100's of allocated VBO's.

Maybe you can allocate one buffer and put all the vertexes and colors in there, and then do multiple glDrawElements?

Just a little coder tip!  :cheers:
Title: Re: Abstractro
Post by: Kirl on January 27, 2013
Seems like I missed this somehow, glad I still came upon it! :)

It was awesome!  :clap:
Loved the tune too and thanks for the greets!
Title: Re: Abstractro
Post by: Hotshot on January 27, 2013
Very Good and it seem that you code own framework for your demo to make quick n easy future demo :clap:

EXCELLENT TUNE :D

Well Done :)
Title: Re: Abstractro
Post by: Baudsurfer on January 27, 2013
Very cool cracktro C3lt1c !
Title: Re: Abstractro
Post by: C3lt1c on January 27, 2013
Thanks for the good rating my brothers  :||

Quote
Very Good and it seem that you code own framework for your demo to make quick n easy future demo

Yes I have crafted my own framework what I constantly expanding.
Just what I need is the time to create new Intros

Cheers C3lt1c  :cheers:
Title: Re: Abstractro
Post by: Blacksheep8Bit on February 05, 2013
Awesome as usual C3lt1c, I guess all you need now is a crack for your cracktro haha, have you ever thought about trying to make a team with someone lol.