Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: Blacksheep8Bit on February 03, 2013

Title: My 1kb textmode console spinning sphere.
Post by: Blacksheep8Bit on February 03, 2013
The concept:

The code is made with C and it's compiled using Visual C++ 2010 and Linked under Crinkler to a final size of 1kb.
The sphere is made using Glu's gluSphere, haters gonna hate.
You are permited to copy, use and reuse this code, as long you put my name in the greetings section ;)
This code is licensed under the human rights.

Not really a demo, just a test anyway haha, source code included :).
Title: Re: My 1kb textmode console spinning sphere.
Post by: combatking0 on February 03, 2013
Which version of Windows is this for? I've tried it will XP and it doesn't run.

I can try with Win7 in the morning.
Title: Re: My 1kb textmode console spinning sphere.
Post by: Blacksheep8Bit on February 04, 2013
Which version of Windows is this for? I've tried it will XP and it doesn't run.

I can try with Win7 in the morning.
It ran well on Windows 7, I will host some virtual machines tomorrow and test from 2003 to windows 8 to see where I am failing at haha, thanks.
Title: Re: My 1kb textmode console spinning sphere.
Post by: combatking0 on February 04, 2013
The Extended Textmode version is very impressive - I'm going to have to learn how to do this.
Title: Re: My 1kb textmode console spinning sphere.
Post by: Raizor on February 04, 2013
Very cool BlackSheep :)

K++
Title: Re: My 1kb textmode console spinning sphere.
Post by: Shockwave on February 04, 2013
It's really smooth and nice.  Well done Blacksheep :)
Title: Re: My 1kb textmode console spinning sphere.
Post by: Blacksheep8Bit on February 04, 2013
Thanks guys for the feedback as usual, maybe next week I will be trying to learn how to use 4klang, and maybe my next release will be a 4k haha.
Title: Re: My 1kb textmode console spinning sphere.
Post by: Hotshot on February 05, 2013
Remind of me Amiga Bong but in fast mode of Spectrum Graphics!  ;D
Title: Re: My 1kb textmode console spinning sphere.
Post by: Kirl on February 05, 2013
Cool stuff Blacksheep, the extended mode was a bit jumpy but the sphere looked much better with more shades. Instead of using filled blocks, you may be able to use alphanumerical chars for shades too?

Reminds me of "deep throat", an old porn movie which was encoded using ascii chars (youtube clip (http://www.youtube.com/watch?v=DGktK6OxfJI)). I like to think it's from before we could display images on the web, early computer scientists working on the the webs most promising feature of all, internet porn! ;D
Title: Re: My 1kb textmode console spinning sphere.
Post by: Blacksheep8Bit on February 05, 2013
@Kirl: Actually I was planning to make a more complex shading system, this was just experimental. So bad this year I won't have much free time because of my studies, but somewhere around July I will try to release something good, maybe I can try make an demo for this UDG compo, and I already knew that porn movie LOL.
Title: Re: My 1kb textmode console spinning sphere.
Post by: Chalisque on May 15, 2013
Having grown up in the days of MSDOS and the 8bitters, I still love what can be done with text mode or a simple display architecture.  I many ways, I find demos that show creativity within tight restrictions more impressive than hollywood graphics when given the full power of modern hardware.

I am playing with operating system designs for fun (reading through Tanenbaum's book and some on LISP and FORTH and other stuff) and when it comes to text mode, I am thinking of doing a composite mode thing (like modern window systems do with graphics).  Eventually, the hope is that it will make a nice toy for people to play once again with the possibilities of old fashioned and retro text modes.
Title: Re: My 1kb textmode console spinning sphere.
Post by: Canopy on May 15, 2013

works ok here.. win7 x64 / radeon hd 6450

:)