Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: relsoft on September 01, 2006

Title: Bullet Hell Library
Post by: relsoft on September 01, 2006
(http://fileanchor.com/57921-r.jpg)
(http://fileanchor.com/57922-r.jpg)
(http://fileanchor.com/57923-r.jpg)

Download Demo + Source here:
http://rel.betterwebber.com/junk.php?id=78

1. Easily binded to any engine.
2. Limitless Tag based Scripted bullet patterns limited only by amount of memory(uisng Linked list)
3. Standalone (Could be used alongside OpenGL, SDL, FBGFX, etc)


Documentation later. I'm tired and would go to the cleaning site in a while. :*)

It's easy to figure out how to use it and the patterns you could make is only limited by your imagination.

BTW, the demo uses just 4 cannons.  Imagine
Title: Re: Bullet Hell Library
Post by: Shockwave on September 01, 2006
Good worl rel.
I had an idea about how this could be made to work as a scroll routine generator.
It would be pretty cool to have dozens of scrolltexts bursting out of a turret and flying in all directions.
Title: Re: Bullet Hell Library
Post by: relsoft on September 01, 2006
Wow! Never thought of that. :*)
Title: Re: Bullet Hell Library
Post by: ninogenio on October 09, 2006
hey relsoft ive been messing around with this today getting the hang of it as im hoping to get it going with a new game im making but it wont compile because you youse macro defines is it cool to change these to just ordinary defines and also would it be ok with you if i changed the code a bit to work with gl?
Title: Re: Bullet Hell Library
Post by: ninogenio on October 09, 2006
i cant get this to compile im using 0.4.6 its the macro defines in turret_module.bas that im having trouble with.
Title: Re: Bullet Hell Library
Post by: relsoft on October 10, 2006
Oh you need the latest stable release of 17.b.

The new version could do more patterns and is a lot more flexible.  I could do a gl version in no time if I could just get off this xenogears game. :*)
Title: Re: Bullet Hell Library
Post by: ninogenio on October 10, 2006
ahh cool ill download the latest vesion then.

lol no pressure rel as the games very early on an i probably would only be attaching the bullet hell engine to use it in a couple of months.