Dark Bit Factory & Gravity

ARCHIVE => Archive => Useful links => Topic started by: Hotshot on May 29, 2013

Title: The Art of Demo Making
Post by: Hotshot on May 29, 2013
Article Series:

The Art of Demomaking - Issue 01 - Prologue
The Art of Demomaking - Issue 02 - Introduction To Computer Graphics
The Art of Demomaking - Issue 03 - Timer Related Issues
The Art of Demomaking - Issue 04 - Per Pixel Control
The Art of Demomaking - Issue 05 - Filters
The Art of Demomaking - Issue 06 - Bitmap Distortion
The Art of Demomaking - Issue 07 - Bump Mapping
The Art of Demomaking - Issue 08 - Fractal Zooming
The Art of Demomaking - Issue 09 - Static Texture Mapping
The Art of Demomaking - Issue 10 - Roto-Zooming
The Art of Demomaking - Issue 11 - Particle Systems
The Art of Demomaking - Issue 12 - Span Based Rendering
The Art of Demomaking - Issue 13 - Polygon Engines
The Art of Demomaking - Issue 14 - Perspective Correct Texture Mapping
The Art of Demomaking - Issue 15 - Music And Synchronization
The Art of Demomaking - Issue 16 - The Final Product

http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_01_Prologue.shtml


IF you scroll down to the bottom then You will first 16 Issues :)
Title: Re: The Art of Demo Making
Post by: combatking0 on May 29, 2013
This should come in handy for improving my graphics coding skills. K+