Dark Bit Factory & Gravity
PROGRAMMING => C / C++ /C# => Topic started by: DarkHART on July 29, 2013
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PLEASE PLEASE PLEASE!!!!!!
Where do I begin to start putting together a demo?!?
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I'd start here
http://www.dbfinteractive.com/forum/index.php?topic=5616.0
particularly with "Assembly Summer 2011: The Basics of Demo Programming (Martti Nurmikari):" which raizor embedded on the page
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right here!! :)
what do you want too know?? the best way too go is too look at various demos then when you see some effects you really like try and code them!.. if you then get stuck that's where we all come in.
if you achieve your goal post it and get some karma and praise there's nothing like programming cool effects knowing you have pushed your self really hard and learned from the experience.
welcome aboard :cheers:
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The first question you need to ask yourself is "How much computer programming experience do I have?"
If the answer is "none", then you need a language that's easy to set up and quick to get started with. Once you have played with it a bit, you can then move onto one of the more involved languages.
If the answer is "a little, but I know a bit about X language" then we can look at the language(s) you know and start from there.
If the answer is "I've written loads of programs, but none of them were graphically focused" then we can skip the in-depth introduction to programming and dive right in.
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The Demo Scene as far as I know as they created in either
Freebasic
Purebasic
C++
Assembler
Correct me if I am wrong :)
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cool
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:hi: deft0nes
what programming language you using?
What kinda of demo you do?