hey everyone,
I am coding the DRACONUS Demo (nothing to shout about but it just start) that spin the Letter Graphics fonts around and a snow effects.
I am kind stuck on Graphics fonts as it should read DRACONUS when it spin around instead of showing lots of R R R R R R R lol
You?
Unfortunately I am not coding anything at the moment. I am suffering from lack of motivation to code. I have hardly touched code in several months now, so its getting to the point where I really need to kick myself and get back into it. If I had any motivation then I would probably be working on a freebasic demo and a small game using my sprite module for bmax.
Quote from: zawran on September 04, 2006
Unfortunately I am not coding anything at the moment. I am suffering from lack of motivation to code. I have hardly touched code in several months now, so its getting to the point where I really need to kick myself and get back into it. If I had any motivation then I would probably be working on a freebasic demo and a small game using my sprite module for bmax.
I was actually going to post the same, I've not coded anything for a long time now, I just don't have the motivation. I was going to code a small thing with PixelToaster, but never got started.
I don't have too much motivation myself but I am working on my first intro for S!P and also something for DBF.. Screenie attached..
that look so cool.....Relflextion, cool checkboard and 3D things that spin around....
looking so ace O0
Thanks Hotshot, it looks better moving though :)
I love that reflection in the chequerboard as well - nice!
Any ideas when it is going to be released?
DrewPee
Well, as far as the code is concerned I am still pretty much tweaking it, playing with the colours etc. Also I added a 3D vector bob scroll, however the code is near enough finished.
What might slow the project down is that Can/Scoopex is doing a logo for the intro and Wal/S!P needs to do the music so as soon as I get those parts I can finish the intro. In the meantime I'll just try and shave the odd fps off here and there.
Also I've had a fantastic idea for an intro which will be a DBF release, it will be oldschool but I am going to make a 40kb intro with about 3 or 4 parts depending on what I can cram into it.
In the meantime, here's the latest shot of the Intro Inferno adtro..
I am getting my brain cell down the gym, and when he's warmed up will be putting together a new demo. At the moment nothing set in stone, more set in bolsar wood.
We wanna Kaos II and with Ufmod this time :)
I just finished the matrix trilogy of 1ks:
http://www.intro-inferno.com/production.php?id=1321
http://www.intro-inferno.com/production.php?id=1325
http://www.intro-inferno.com/production.php?id=1340
I'm also doing some 16 byte intros (4)
I'm working on some advanced geometry stuff for a 4k for breakpoint and I'm supposed to be doing a 256b for some party soon but its not started yet.
Man I love this stuff!
The latest and final installment in the trilogy is fantastic :) Good work man.
I'm working on an OGL 64k framework coded in FASM.
thanks shockwave, I enjoyed doing those. Getting OGL shaders in 1k - I think its the first time.
Busy putting together my gfx lib for freebasic, doing it all in assembly so things are slow, but its going well. Also have a great idea for a demo when its all together......
Sounding interesting :) Should be really fast too.