Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: benny! on November 03, 2013

Title: [Android] Yummy Plate
Post by: benny! on November 03, 2013
(http://aheadware.com/html5games-portfolio/marketing/yummyplate-banner.jpg)

Hi all,

I was a bit busy last months - that I did not manage to be active here a lot. Besides I managed to release a small Android game. It's a really simple one-button-game. Mainly done to gain some experience in creating a native android app. The tech behind is all web tech. I was coded in pure Javascript and ported to Android using the CocoonJS environment.

Please feel free to have a look at it (if you own an android device). It's of course free to play:

GET YUMMY PLATE (https://play.google.com/store/apps/details?id=com.aheadware.yummyplate)

Any comments and good ratings are very welcome ;-)

Best,
benny! 
Title: Re: [Android] Yummy Plate
Post by: Yaloopy on November 03, 2013
Hey benny,

That's a crazy game. One UI thing - the (?) button on the home screen isn't so clear. I was trying to find the instructions again after playing the first time and it took a while. Maybe it should be a menu item? Or maybe not!

The gameplay is good (for what it is!). I think maybe the angle the yummy you're shooting goes a bit too far left and right, but maybe it would be too simple without this.

Anyway, I tried it on a Nexus 7" (newest generation - I think 1.5Ghz snapdragon and 2GB RAM) and it runs great. Minus points for purple/pink high score bar over a white/pink background and no sound (or are my earphones broken?) and bonus points for an absolutely bonkers idea.  :clap:
Title: Re: [Android] Yummy Plate
Post by: benny! on November 03, 2013
Hey benny,

That's a crazy game. One UI thing - the (?) button on the home screen isn't so clear. I was trying to find the instructions again after playing the first time and it took a while. Maybe it should be a menu item? Or maybe not!

The gameplay is good (for what it is!). I think maybe the angle the yummy you're shooting goes a bit too far left and right, but maybe it would be too simple without this.

Anyway, I tried it on a Nexus 7" (newest generation - I think 1.5Ghz snapdragon and 2GB RAM) and it runs great. Minus points for purple/pink high score bar over a white/pink background and no sound (or are my earphones broken?) and bonus points for an absolutely bonkers idea.  :clap:

Hey Yaloopy - thanks for your feedback. I will have a look at your points. Unfortunately I do not have any sounds implemented in this version so far. Will see.

Glad that it works on your Nexus 7.

Best,
benny!
Title: Re: [Android] Yummy Plate
Post by: Raizor on November 03, 2013
It looks really great Benny! Congratulations on releasing it. I will play it with my kids and report back. They love these sort of games :D
Title: Re: [Android] Yummy Plate
Post by: Hotshot on November 03, 2013
I have check it on my Andriod Tablet and I will give you feedback whatever I can :)
Title: Re: [Android] Yummy Plate
Post by: benny! on November 04, 2013
Great. Thanks for your support. So far, I tested it on the following devices:

- Nexus 4
- Samsung Tab 10.1
- Samsung Galaxy 4
- HTC Desire

Best,
benny!
Title: Re: [Android] Yummy Plate
Post by: hellfire on November 04, 2013
Runs fine on my Toshiba AT300 (a 10" tegra3 tablet running Android 4.1).
I didn't really like the one-button concept, though.
Most of the time you're just waiting for the right moment to tap.
I think the game would be more rewarding if the player had more influence on what's happening - how about affecting the direction by sweeping?

Edit:
Also works fine on my Samsung Galaxy S+ (GT-I9001) and it's much easier to play there.
Probably because it runs somewhat slower and the resolution is much smaller.
The game makes much more sense here.
Title: Re: [Android] Yummy Plate
Post by: benny! on November 05, 2013
Runs fine on my Toshiba AT300 (a 10" tegra3 tablet running Android 4.1).
I didn't really like the one-button concept, though.
Most of the time you're just waiting for the right moment to tap.
I think the game would be more rewarding if the player had more influence on what's happening - how about affecting the direction by sweeping?

Edit:
Also works fine on my Samsung Galaxy S+ (GT-I9001) and it's much easier to play there.
Probably because it runs somewhat slower and the resolution is much smaller.
The game makes much more sense here.

Thanks a lot for testing Hellfire. It's much appreciated.

About the swiping control. I will definately think about it. Saw some friends of mine trying to swipe into the direction where the yummy should go. So, I guess you are not alone who thinks that this might be a better control.
Title: Re: [Android] Yummy Plate
Post by: benny! on November 10, 2013
Added a new game mode to the game. It now features 25 challenges for you to enjoy.

DOWNLOAD FROM GOOGLE PLAY (https://play.google.com/store/apps/details?id=com.aheadware.yummyplate)