Dark Bit Factory & Gravity

PROGRAMMING => General coding questions => Topic started by: Chalisque on December 30, 2013

Title: Linux OpenGL Console
Post by: Chalisque on December 30, 2013
Has anybody done anything interesting with OpenGL on the Linux console?

With Wayland compositors starting to appear, people on Linux are getting away from X, and in a way that doesn't force you to use a dumb framebuffer.  I was wondering if any demo coders are playing around in this domain?
Title: Re: Linux OpenGL Console
Post by: nikin on December 30, 2013
not yet, but sounds like a nice idea.
On the other hand, if one writes demos in openGL then it doesnt really matter i guess.
And i would really wait to have SDL support under Wayland. (in progress. for SDL2 afaik)
Yet another question is, if relying on wayland currently severly limits the number of people you can target.

So i keep a look out for wayland. We are also considering it at my work. But it is not yet there. for mainstream in my opiniion. But it already has it's place in embeded enviroments.