Dark Bit Factory & Gravity
ARCHIVE => Archive => Useful links => Topic started by: Hotshot on March 09, 2014
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http://www.extentofthejam.com/pseudo/#basics
It is interesting effect that you see Sega Outrun or Super Hang on on how they do it :)
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I remember this page, interesting. I am curious how all these road renders where happening for oldschool 8bit, this is much harder in one aspect to have at good frame rate than regular hw scrolling and sprites. I would like to know how you can make a fast one on Amstrad CPC. It's too much (and most CPC racing also had big sprites, lamp posts, trees or other objects out of the road. I am wondering how they still managed it.
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Nice find Hotshot !
Very complete thorough article. Even sports pseudo code.
Always interested in the "cheapest" methods to achieve visual effects.