Dark Bit Factory & Gravity

ARCHIVE => Archive => Useful links => Topic started by: Hotshot on March 09, 2014

Title: Pseudo 3d
Post by: Hotshot on March 09, 2014
http://www.extentofthejam.com/pseudo/#basics

It is interesting effect that you see Sega Outrun or Super Hang on on how they do it :)
Title: Re: Pseudo 3d
Post by: Optimus on March 10, 2014
I remember this page, interesting. I am curious how all these road renders where happening for oldschool 8bit, this is much harder in one aspect to have at good frame rate than regular hw scrolling and sprites. I would like to know how you can make a fast one on Amstrad CPC. It's too much (and most CPC racing also had big sprites, lamp posts, trees or other objects out of the road. I am wondering how they still managed it.
Title: Re: Pseudo 3d
Post by: Baudsurfer on March 13, 2014
Nice find Hotshot !

 Very complete thorough article. Even sports pseudo code.
 Always interested in the "cheapest" methods to achieve visual effects.