Dark Bit Factory & Gravity

PROGRAMMING => Other languages => ASM => Topic started by: Hotshot on May 17, 2014

Title: Graphics Programming Black Book
Post by: Hotshot on May 17, 2014
This could be really useful for you guys :)

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698
Title: Re: Graphics Programming Black Book
Post by: spitfire on May 18, 2014
Hey thanks, that had an article on my problem http://downloads.gamedev.net/pdf/gpbb/gpbb38.pdf
Title: Re: Graphics Programming Black Book
Post by: Joefish on July 21, 2015
I got quite lucky some time back and got the book for $3 in good condition.
Although most of the technical details are obsolete nowadays, I would still recommend it.
Abrash's writing style and the way he approaches problems makes it one of my favorite technical books out there.
And if you think about doing Mode X stuff - buy it, read it, love it!

Although it doesn't have to do with the book directly (but highly recommended),
Fabien Sanglard does a great job analysing the IdTechs and others http://fabiensanglard.net/ (http://fabiensanglard.net/)