:sunny:Weather Competition 2015:sunny:
:sunny:Get your barometers ready!:sunny:
The second of this year's quaterly contests, here is our Weather Comp 2015!
There's tons of this stuff out there to be inspired by. (http://lmgtfy.com/?q=weather)
So, time to get inspired and start making your entry, and have fun!
Note: If you are too old to code (;D), put a video camera into a snow storm, be creative!
:sunny:Here are the rules!:sunny:
- Your Demo must include at least one of the following weather effects:
- snow
- sun beams
- rain
- fog
- wind
- hail
But it may include other effects which are not on this list. - You can use any platform that is compatible with windows XP, Vista, Win7 or Win8.
- You may write something for web browsers as long as it works in IE9+, Chrome or FF (on current stable version).
- Wild (Video / Animated) entries are allowed.
- The following emulators are welcome: Vice, Winuae, Saint, PS2 Yabasic
- Please give credit if you use ripped sound/gfx, or even better credit the original artist.
- Please write something new for the challenge, no previously released stuff.
- Do not use ripped routines. (dlls, libs, fmod, sdl, frameworks etc are fine but say what you used please!).
- One entry per person maximum.
- Entries to be posted in this forum please with the title [Weather_2015] entry name
- Entries may be posted between NOW and Midnight of 15th May 2015
- The winner [S?] will be decided by a poll of forum users
- If 1st place is tied there will be a vote-off to decide the winner.
- Late entries will not be counted for voting.
- Please PM any correspondance regarding rules to me, don't discuss them here such posts will be removed and not answered.
- Please include a screenshot of your entry in your post.
- Please only post finished work, if you update your entry the final one will be voted on.
- After the submission deadline You may NOT post ANY further attachments to final or other versions of your entry ANYWHERE on this forum until voting has closed.
- You may post a video of the entry along with the binaries (useful if you use shaders etc).
- The prizes will be in form of good "Karma" ;)
Here are the prizes!
- 1st Place - 20 Karma
- 2nd Place - 15 Karma
- 3rd Place - 10 Karma
- All entries get 1 Karma
Good Luck!
Awesome! :||
Great, I hope I'll be able to come up with something.
Weather or not you win, I want you all to have fun taking part ;)
Also, please can one of the admins make this topic sticky and unsticky the existing sticky topics? Thanks in advance.
Quote from: combatking0 on April 01, 2015
Weather or not you win, I want you all to have fun taking part ;)
...have sun taking part, surely?
I've got buckets of work to do but hopefully if my workload clears I'll be able to chute in an entry.
Coolio!
Yay! I swear
I swear this time I will just submit something and not allow my ambition to paralyze me.
Quote from: combatking0 on April 01, 2015
Weather or not you win, I want you all to have fun taking part ;)
Haha good one.
oh, excellent!!! i have a cool idea for a webgl entry!
:bfuck2: awesome :diablo:
count me in :stirrer:
I'll certainly try to do something!
Quote from: nikin on April 05, 2015
:bfuck2: awesome :diablo:
count me in :stirrer:
Oh, I'm feeling that an apocalyptic weather is coming :diablo:
It can rain fire...
Quote from: combatking0 on April 01, 2015
- You can use any platform that is compatible with windows XP, Vista, Win7 or Win8.
horrible, no love for linux. what a shame.
There's a loophole - code it for Linux and if you have the ability to record footage of it, submit it as a wild demo video.
Quote from: flightcrank on April 05, 2015
horrible, no love for linux. what a shame.
If you do something on Linux, i would be glad to test it.
Running 64bit Arch linux, on i3/GMA4000
:diablo: Work has been started :diablo:
Has anybody played Proteus? https://www.youtube.com/watch?v=gWs_RKXkyu0
It is a strange little game with lots of weather effects, if anybody needs ideas for the comp :)
Looking good nikkin!
And awesome link tronkko, thanks for sharing.
Quote from: nikin on April 06, 2015
Quote from: flightcrank on April 05, 2015
horrible, no love for linux. what a shame.
If you do something on Linux, i would be glad to test it.
Running 64bit Arch linux, on i3/GMA4000
Would be nice if you'd like to test my little framework for Linux...
I've attached the executable to my post, if you'd like to have the src itself, just contact me.
The binary should ask you if you would like to run fullscreen, just display the FPS and play a wotw XM as bonus :P, XM player is not done by myself.
It's compiled as 64bit binary with Ubuntu 14.10 and you shouldn't have to install any extra libraries like SDL.
linux-vdso.so.1 => (0x00007fffd99f8000)
libGL.so.1 => /usr/lib/nvidia-331/libGL.so.1 (0x00007f9ec29f7000)
libasound.so.2 => /usr/lib/x86_64-linux-gnu/libasound.so.2 (0x00007f9ec2706000)
libGLU.so.1 => /usr/lib/x86_64-linux-gnu/libGLU.so.1 (0x00007f9ec2497000)
libXrandr.so.2 => /usr/lib/x86_64-linux-gnu/libXrandr.so.2 (0x00007f9ec228d000)
libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f9ec1f54000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f9ec1c4d000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f9ec1a45000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f9ec1827000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f9ec1462000)
libnvidia-tls.so.331.113 => /usr/lib/nvidia-331/tls/libnvidia-tls.so.331.113 (0x00007f9ec125f000)
libnvidia-glcore.so.331.113 => /usr/lib/nvidia-331/libnvidia-glcore.so.331.113 (0x00007f9ebea50000)
libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f9ebe83d000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f9ebe639000)
/lib64/ld-linux-x86-64.so.2 (0x00007f9ec2d4c000)
libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f9ebe32a000)
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f9ebe112000)
libXrender.so.1 => /usr/lib/x86_64-linux-gnu/libXrender.so.1 (0x00007f9ebdf08000)
libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f9ebdce9000)
libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f9ebdae4000)
libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f9ebd8de000)
Thanks in advance!
Quote from: Knurz on April 08, 2015
Would be nice if you'd like to test my little framework for Linux...
I've attached the executable to my post, if you'd like to have the src itself, just contact me.
The binary should ask you if you would like to run fullscreen, just display the FPS and play a wotw XM as bonus :P, XM player is not done by myself.
It's compiled as 64bit binary with Ubuntu 14.10 and you shouldn't have to install any extra libraries like SDL.
Thanks in advance!
Hi. did it, sent pm. We can continue there if you want.
I've got a fairly good idea for my entry now. Time to see how many 3D points I can plot on screen in JavaScript without slowdown.
Great stuff. I am quite busy atm - but looking forward to see the results.
My entry is finished, but I'll submit it tonight when I've had a chance to upload it to my website.
Humm seems I was too busy too...
:crutches:
Still a couple of days left ;)
The closing date is midnight of May 15th.
Is that 00:00 on the 15th or the 16th of May?
00:00 on the 15th of May.
well I officially just missed the deadline :D
For those who are curious:
I decided in the last few hours to try to contribute, with a simple "tiny snowflakes fall down and accumulate at the bottom of the screen" effect, and also use the entry as an excuse to learn the Pebble SDK (https://getpebble.com/) and see what it's like to use Rust (http://www.rust-lang.org) on embedded devices!
Needless to say, using Rust like this is quite a pain atm; at least when you can't pull in the standard lib. Or perhaps I just don't know how to do that properly :) . Probably should've skipped the Rust part and made the app in C first... would've been much easier :D
On the bright side, I did manage to get a nice little starting point (https://github.com/yupferris/RustyPebble) working for anyone else who wants to play with the Pebble from Rust (unfortunately it's not available on Windows, but it might be useful anyways).
The full attempt is on Github (https://github.com/yupferris/flaky) if you wanna check it out; I'll probably finish it one of these days. Or perhaps not, as it was all in all a VERY frustrating experience :D
Good luck to everyone else who entered; this turned into quite the interesting afternoon :D
Too bad ferris, but you did get something good out of it. Frustratingly i've been working on and off on various things but they led nowhere. :(
Good luck everybody! :cheers:
So, was it yesterday or today the deadline? When it says midnight of 15, what GMT and is it yesterday Midnight?
Anyway, I think I am too late.
I decided to start coding something, but then I ended up reading Spelunky tips and wanting to play Spelunky :P
Well done to everyone who entered, and my apologies to everyone who started but missed the deadline - I'll choose a time other than midnight next time to avoid confusion.
I'll compile the list of entries this weekend and open the voting by Monday.
I don't understand, midnight of the 15th has yet to arrive even in GMT.
I thought 0000 was the beginning of the day. I could be wrong.
It took me long enough, but the trophies have now been added to everyone's signatures :D