Dark Bit Factory & Gravity
GENERAL => Challenges & Competitions => Topic started by: Rbz on May 11, 2015
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Hi,
Here's my entry for the Weather compo 2015!
Enjoy!
http://www.rbraz.com/temp/Heavy_Rain_-_by_Rbz.zip
(http://www.rbraz.com/temp/ss_Heavy_Rain.png)
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Nice one RBZ....Like the music and the way you have design the buildings, road plus Heavy Rain :)
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Nice use of fog and rain. I also like the detail in the buildings.
I won't spoil the ending, but keep watching until the credits at the end for a cool effect!
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Very well done mate i like it a lot. Great choice of tune too.
And the bit about Shockwave made me laugh.....
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Excellent rainy cityscape, very nice style. Music worked really well and the end effect was great! O0
Would've liked a bit of lightning... :)
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my old notebook won't run it, I can't enjoy this prod
what's minimum requirements?
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Runs fine here. Cool entry rbz! A bit depressing though. ;D
:cheers:
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Thank you all!
Would've liked a bit of lightning... :)
The notebook that I have coded this one is really weak (amd e1 7xxx... something), and I was on it's limit, ie until it would drop some framerate.
my old notebook won't run it, I can't enjoy this prod
what's minimum requirements?
Impossible that you have a worst notebook than the one it was coded :P
Anyway it worked on intel hd3000 and I believe it was opengl 3.1 and glsl 140.
Take a look on the console window, there is some shader log and info about your opengl/glsl version.
A bit depressing though. ;D
No more depressing than killing poor little bunnies ;)
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Impossible that you have a worst notebook than the one it was coded :P
Anyway it worked on intel hd3000 and I believe it was opengl 3.1 and glsl 140.
Take a look on the console window, there is some shader log and info about your opengl/glsl version.
My actual PC it's a 2007 Core2Duo T5500@1,66GHz win Intel GMA945/950 notebook with 4GB-DDR2@667MHz, 1TB HDD, Windows XP... I WIN! ;D :-\ :-X
I need a faster, newer, better PC... (I know, you all know this config since I joined this board! :P )
PS: no console window log, the demo hangs quite instantly, I'll take a look at some video grab, if any, as soon as it will be availabe... hmmmmm this could be a starting point for a future compo: where everything would be softrendered (no OpenGL, Shaders etc)... really oldschool, int13 & mode-x FTW ;)
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No more depressing than killing poor little bunnies ;)
Touche. ;)
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No more depressing than killing poor little bunnies ;)
Touche. ;)
Hah!
Awesome entry, ran well on my laptop. Were the buildings made algorithmically?
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@spitfire : Thanks, they are just cubes and each one have their own random scale property that I can pass to the shader program.
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I am not lost in combat forever, I plan to return later this year :)
Nice intro!
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Wow, what for a cool intro! I really love the city scene with its atmosperhe and its great music!
Very cool idea and smooth execution, rbz! Respect to the musician for the groovy tune which fits really nice to thie demo!
When i thought the demo is over, i was very suprised by the damn cool light-cycling effect and the greetings part!
Btw, thanks for the greetings! :cheers:
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I am not lost in combat forever, I plan to return later this year :)
Nice intro!
Great news :clap:
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Yeah I intend to go back to square one and start all over again... It will do me good.