Dark Bit Factory & Gravity
GAME DEVELOPMENT => Game Coding => Topic started by: combatking0 on December 07, 2017
-
Hi everyone,
Long time no see. I hope everyone is well.
I've decided to take a break from writing books to create an online chess game, so I thought I'd stop by to see how everyone's doing.
The chess game is currently built on the Wire Frame Rain demo I did a while ago, but it'll use flat shaded polygons when it's done.
So far I've got every piece finished apart from the King: http://fx.barcodebattler.co.uk/wf/Chess.htm
The individual chess pieces are object oriented and the 3d-2d rendering has become a lot more streamlined than the original demo, so I've definitely improved over time.
When it's done, the game will be a fine blend of HTML5 Canvas / Ajax / PHP / MySQL, so in theory anyone can play low-poly chess against anyone else in the world. Mwahahahaaaa!
-
I know I shouldn't double-post, but this is a considerable update:
All 6 character shapes are finished, though I may go back and redo the Knight at some stage.
The back-face culled wireframe has also been replaced by the flat shaded polygons, so now I need to experiment with the board layout.
I know it only runs at 10fps, but when it's finished it'll be an almost static chess board, so it'll only need to update the graphics when the pieces are moved.
-
I've added ears to the Knight, optimised the drawing routines to get it running at 25fps on my low-spec laptop and implemented a 2D map for the interface.
Next up I'll be improving the look of the 2D symbols, but it still won't use any pre-rendered graphics. EVERYTHING is being drawn procedurally.
-
I've moved the project to its own sub-domain, http://chess.barcodebattler.co.uk so I'll put a redirect from the old address.
A lot of features are now working, but I still need to add Check / Checkmate conditions and online play.
I can do this!
-
Keep it up mate, it's looking nice already. :)
-
Thanks RBZ,
I'll be adding some new features during my time off work. Hopefully I'll have online play working in the next week or so.
-
Check(mate) testing is really quite complicated!
I just need to finish off the predictive Check(mate) test to prevent the player putting themselves into Check.
-
It's just about up and running, at least in off-line mode. I'm going to start tinkering with some AJAX for a live online experience.
I wonder if it'll be impressive enough to a potential employer. I'll definitely need to annotate the code.
-
OK, I've rigged the JavaScript / HTML5 Canvas front end to create an AJAX call to a PHP script, which then requests information from a database using MySQL, then returns it in a format which the JavaScript can use!
The game itself isn't using the connectivity yet, but it's working as a simple test.
The next stage is to set up a handshake between the front end and the server, associate them with a board record in the database and start the game once 2 players are connected!
-
Progress is slow at the moment, between work and looking after my kids I barely get much time to get my brain in gear.
I also have to keep switching between PHP and JavaScript, but it's gradually coming together.
-
-
There was an issue with the event handling a few days ago, but it should be fixed now.
That said, I haven't done much testing with touch screen devices, so I'll need to find one and see if there's anything I can code that can fix it.
-
Major update! Online Guest Mode is now working!
Of course, it only works if someone else is online at the same time as you are.
-
Major update! Online Guest Mode is now working!
Of course, it only works if someone else is online at the same time as you are.
I can create a second guest in another browser.
But there's quite a bit of delay between two moves.
Can you have different angles for the 3d view?
Maybe you can also pick the field in 3d.
-
Because it's shared hosting, I've set the ajax calls to 10 second intervals. There's nothing stopping me switching to a shorter interval I guess, especially while the site isn't very popular.
If you click and drag the 3D view horizontally, you can rotate the board. Although I have yet to get this working with touch screens.
Picking the field in 3D would be a major step, but definitely one to consider.
-
Awesome ck, looks really cool! played it on ipad. :clap:
Maybe automatically select the king on check.
-
Love the King / Check idea, I can already imagine which lines of code I need to add / alter to make this work!