Dark Bit Factory & Gravity
PROGRAMMING => Purebasic => Topic started by: inc. on April 19, 2020
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ho ho,
anyone still alife?
after a long time i managed playing a v2m module to sync with a running GLSL shader.
ths attached Demo.exe show how it's working. not so accurately because i did not routed each channel but you can see, it's a lot of fun what you can do with normally GLSL Shaders ;)
more nice GLSL things i made in the past.
have phun.
your gfx card must support ogl
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Screenshot looks cool, unfortunately the graphics dont run here (the music does play).
Nvidia 1050 GT laptop.
Ah I had to right click and make it run with ndivia card, it was defaulting to integrated intel graphics. Now it works! ( still, my integrated card should support opengl too). Nice effect! I like the water-like shader and the vignette background is nice attention to detail.
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hi !
Working ok here , Nvidia 960 GTX ,
very impressive as usually
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Works fine here (NVIDIA 1070), and looks awesome.
:goodpost:
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Runs great here, Inc! <3
Nvidia GTX 1080 (Windows 10 x64).
Looking forward to whatever you make next with this - great work!
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1080 => That works perfectly. :clap:
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nice shader! it's working fine on my Radeon RX Vega 64.
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Very nice! :)
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finished here:
http://www.dbfinteractive.com/forum/index.php?topic=6857.0
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Great job inc
Would you mind sharing your source for the vu/ gl shader interaction. Ive been trying unsuccessfully to get it working myself
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wow. what a delay. here comes the SC. i hope it's completely.
because of the V2M music usage you must install the MP3D Lib
see attachment
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Great work Inc! :clap:
Runs perfect on a Nvidia 2060 Mobile (Windows 10 x64).
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Glad to read. Is the Source Code completely and can be successfully compiled outa Pure Basic? As i think a.t.m., maybe the mp3d lib. must not be installed, if you remove the replay procedure in "Repeat" but i'm not sure. Will have a try later...