Dark Bit Factory & Gravity
PROGRAMMING => Purebasic => Topic started by: KrazyK on March 01, 2021
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Finally managed to rip the sine table from the original prg file, thanks to Grazey for pointing me in the right direction in the disassembled 68k code. ;)
So here's the finished PB source for you to play with. You'll need to copy the 3D stars library into your UserLibraries folder then just fire up PB and run the code.
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Thanks. I'll check that soon. Thanks for sharing.
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I'm also putting together a lot of my coding effects into a library similar to Epyx oldskool library that was part of MP3D.
Things like 2d/3d starfield, rasterbars, sinus lines depacking, drive loading sounds, scrolltexts, sprite and image manipulation to name a few.
I've also redone the OSME as a separate library that can now read the music info correctly and return the ripper, composer, converter, number of tunes, time etc. The old one just crashed when trying to do that.
Still early days but will post a test soon.😉