Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: KrazyK on March 16, 2024

Title: TLB Megatube intro
Post by: KrazyK on March 16, 2024
Another intro from The Lost Boys.  An intro for their diskmag which includes a huge scroller, a multi tube scroller and a vertical scroller along with some raster bars.
Source will be posted in the Purebasic section when commented.
Title: Re: TLB Megatube intro
Post by: STos on March 16, 2024
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.
Title: Re: TLB Megatube intro
Post by: KrazyK on March 16, 2024
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.

I actually started that one a little while ago got it as far as getting the text bending without the raster behind.  I might pick it back up now that you've reminded me :-)
Title: Re: TLB Megatube intro
Post by: STos on March 16, 2024
Nice one too, unfortunately still only about 3-4 FPS under Wine for me :'(

How do you feel about taking on the TLB Twiddle screen from Dark Side Of The Spoon? ;D
It has a huge pre-calculated rotated/zoomed font, I'm actually trying to disassemble it at the moment WIP.

I actually started that one a little while ago got it as far as getting the text bending without the raster behind.  I might pick it back up now that you've reminded me :-)

Like me, I'm back and forth and have it "working" albeit without music and rasters behind the "twiddle" font.
For some reason (probably my own stupidity) the math's didn't translate; I thought maths is maths right A+B in M68000 or JS or ? would be the same in C/CPP.
So my version is a "looks like" version at the moment.
Title: Re: TLB Megatube intro
Post by: KrazyK on March 16, 2024
Got it working again after a lot of head scratching. Took my inspiration from WAB screen 122 by Newcore.
Still not quite right as the raster needs to be rotated too!! 
Title: Re: TLB Megatube intro
Post by: STos on March 17, 2024
My effort so far, just the music to do!

https://youtu.be/uU4jFWmiY1I (https://youtu.be/uU4jFWmiY1I)

Now complete with audio! Finally!
https://youtu.be/5nWPhwptM_c (https://youtu.be/5nWPhwptM_c)
Title: Re: TLB Megatube intro
Post by: KrazyK on March 18, 2024
Yeah, looks nice. I'll post mine in the purebasic section soon with the source.
Did you use SDL/Raylib?
Title: Re: TLB Megatube intro
Post by: STos on March 18, 2024
Did you use SDL/Raylib?

I used SFML (C++), but I also like to (as good excersise) convert them to SDL (C) and Raylib (C) if possible (and vice versa) as it helps retain the knowledge (being an old git now.)
I've also in the past used the good old Allegro framework and the TinyPTC framebuffer library.

My preference is always C apart from my first love, that being M68000 assembly, the best processors (in my opinion) ever made.