Dark Bit Factory & Gravity
GENERAL => General chat => Topic started by: Knurz on January 08, 2025
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Hi Guys - and a happy new year!
Anyone of you is familiar with maptapper and ripping multi-bitplane stuff from Amiga ?
I'm working on the Accession (https://www.youtube.com/watch?v=vQUcP-QF-hg) Intro-Remake and I would love to use the original graphics from the Intro, but I'm really struggling to assemble the bitplanes..
Cheers.
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I couldn't find the tiny font, but I will resource with IDApro later today and find that one as well I hope... some cropping needed ...
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Ah nice, I'm glad to provide the tiny font in "exchange" hehe =)
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Great :) looking forward to the remake!
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G'morning.
Mb I'm a little slow in 2025.. but I don't see how, what you've posted, leads to this isosphere-kinda-object.
Cheers
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G'morning.
Mb I'm a little slow in 2025.. but I don't see how, what you've posted, leads to this isosphere-kinda-object.
Cheers
doesn't the second image vital posted have the iso-spherical sprite sheet at the bottom? it just needs to be cropped in to its own image.
[EDIT]...
seems not.
i thought i would download maptapper and the amiga intro in attempt to check out what you are ripping... holy cr-p what a mess that thing is, and i am confused asf on what to do with it. i loaded in the intro, then pressed some keys, it changed the graphics on screen, but it was just all garble the entire way... yeh good luck with it (as i have no clue).
[EDIT]...
welp, after a quick watch of a maptapper tut... i understand how to rip amiga textures/sprites now. and yeh i was doing it wrong from the get-go, so no wonder it wasnt working for me. heh. g/l with it all.
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Hi, no, sorry didn't rip those, kinda forgot about them :P, I'll rip the isosphere objects later today when I get back home.
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Here is the icosphere animation
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Here is the icosphere animation
OH
MY
GOD
Is there any chance that you could explain the steps you did to achieve this ?
Thanks alot!!
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I assume you know most of this, but since I'm horrible at explaining I'll just write down what I did
First off, we seem to have two different versions of the intro, as my graphics is at a different place in memory and the copper pointer is also at a different place, I will assume you have a full save-state and not a raw ramdump, and just use your pointers here.
This icosphere graphics has a bit special layout, which is why it was harder to rip.
Looking at your image from your initial message you can see that the graphics is laid out in rows:
row 1: bitplane 1
row 1: bitplane 2
row 1: bitplane 3
row 1: bitplane 4
row 2: bitplane 1
row 2: bitplane 2
row 2: bitplane 3
row 2: bitplane 4
et.c
This is why it was a bit different from ripping normal graphics
You already have the address of the start of the graphics: $5f000
Width: 352
Height: 32 <- this is the height of each animation step
At this time you should just set bitplanes to 4, since you can see in your screenshot that there are 4 rows before the next "row" of new graphics,
the colors will look horrible right now, set the "stop at line" to $33, press "Process" and it should extract the colors
Then, increase the "Rip Height" to 336..
Hope this help, just ask if I missed something :P
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Ok, I'll try that again some time.. this won't be my last remake.
Thanks for taking the time to write down such a detailed explanation.
Cheers.