Dark Bit Factory & Gravity

PROGRAMMING => Other languages => Blitz => Topic started by: Pixel_Outlaw on July 14, 2026

Title: [BMAX] BlitzMax continued support.
Post by: Pixel_Outlaw on July 14, 2026
Just thought it was worth the mention that BlitzMax has continued support under BlitzMax NG (https://github.com/bmx-ng).
Sadly, Mark has passed away (https://www.facebook.com/acidsoftware/posts/it-is-with-great-sadness-that-i-share-this-tragic-newsmark-sibly-died-at-the-beg/603004022372749/) but his software lives on and is currently being maintained

There have been some changes but code for the most part works.
I believe there have been some library renaming and such but I was able to get some old things going once more.

One of my annoyances though is the removal of GOTO.
Generally it's considered bad style but when you are implementing a programming language in BlitzMax (https://www.youtube.com/watch?v=FWqGVbiAxDc), it's a nice feature to have if the language you're implementing supports non local exit.