Dark Bit Factory & Gravity
GENERAL => Projects => Topic started by: rdc on November 03, 2006
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I have been playing around with the Chladni stuff that Taj posted and worked up a little demo.
Due to computer failure, I no longer have the code for this.
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Thats very very interesting. I spent ages on the procedural effect I used in Halls of halloween and basically it just produces very similar patterns to this. I bet the chladni can be done in less bytes as well. I was very interested to see it produce some very nearly chequer board patterns: I didnt expect that. This might be a better technique than my cones. Karma up for the demo, very thought provoking.
I'm curious. For each pattern, how many floats/ints do you need to describe it?
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Thanks man, that means a lot to me.
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Btw, I should point out that this is mind's code that I modified for the demo. All kudos should go to him on the ch code section.
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Yeah mind said he had an idea about this in a PM- kudos mind it worked brilliantly!
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Nice work dude, how about a plasma like effect using this one? Would be cool 8)
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Thanks. You know, I was thinking about a plasma: Using this technique with a Perlin-Noise function you could probably make a nice effect.
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Yes a plasma demo would be cool.
This is a guess but at a basic level plasma is done with the sum of sin waves. Chladni is the sum of cosines...same thing. The Only difference between traditional plasma and chladni seems to be how you create the initial points from where the waves originate. In plasma they are spaced randomly and in chladni they seem to be evenly spaced or even at the same point.
There is a similar correlation with the cones patterns I did and cellular textures. By making the cones start at random x,y locations, the technique produces cellular textures. If they are at regular spaces you get tile like patterns.
Uh rambling.
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Kudos for adding a 3D starfield to it too ;D Joking aside, nice patterns very well done!
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Heh. Slowly but surely, I am getting there. :)
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You're doing fine mate, keep up the good work :)
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Thats very very interesting. I spent ages on the procedural effect I used in Halls of halloween and basically it just produces very similar patterns to this. I bet the chladni can be done in less bytes as well. I was very interested to see it produce some very nearly chequer board patterns: I didnt expect that. This might be a better technique than my cones. Karma up for the demo, very thought provoking.
I'm curious. For each pattern, how many floats/ints do you need to describe it?
i can answer that, i think :P
in my original chladni code i used 3-5 bytes total, to describe 1 rendering of chladni.. L(dimensions of the "plate"), M, N and X/Y phase.
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Nice one Rdc.
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Thanks, man.