Dark Bit Factory & Gravity

PROGRAMMING => Freebasic => Topic started by: rdc on November 10, 2006

Title: Some More Tinkering
Post by: rdc on November 10, 2006
I am still tinkering with this chlandi stuff. I wrote a little hack to dump the color information from a bitmap to an array, and then generate a chlandi texture the same size as the bitmap, using a grayscale palette. When I print the chlandi texture, I replace the white areas with the corresponding texture color (ch(x, y) = sand(x, y). It makes for an interesting image:

(http://fileanchor.com/84276-t.png) (http://fileanchor.com/84276.png)
Title: Re: Some More Tinkering
Post by: Rbz on November 10, 2006
Looks nice,  I have one idea for you, for grayscale areas (without texture)  you could change color palette and give it some color flashing, something like this plasma example http://dbfinteractive.com/index.php?topic=72.0

Title: Re: Some More Tinkering
Post by: rdc on November 10, 2006
Great idea and example. I'll give it try. Thanks!

Title: Re: Some More Tinkering
Post by: Shockwave on November 11, 2006
Looks beautiful, even on the screen of this laptop :)
How would it look if it was bump mapped?
Title: Re: Some More Tinkering
Post by: rdc on November 11, 2006
Thanks. It does have a strange mix of organic and technical that is appealing for some reason, at least to me. :). Bump mapping is definitely something to explore on this.
Title: Re: Some More Tinkering
Post by: taj on November 11, 2006
rdc = master chladni.

Its really quite fascinating to see all these variations. Please keep going, I for one would like to see how far you can go with just chladni. It would be great to do an all chladni into.

What do we have so far:
chladni patterns in 2d
chaldni patterns in 3d as dots
chladni bump mapping
chladni 3d shaders
chladni image mapping (how esle to call it)
and rbraz suggested chladni plasmas

What else can you possibly come up with?
Next compo should be chladni compo - intro that uses chaldni in weird and wonderful ways. Would be cool.
Title: Re: Some More Tinkering
Post by: rdc on November 11, 2006
lol. I am a bit of a freak, but it is all your fault, Taj, with mind and Rbraz as contributors to my obsession. :) I am not sure why I am so fascinated with these patterns, but I don't think I have yet reached the end of it. A chlandi compo would be cool. I might be able to enter something. :)

Title: Re: Some More Tinkering
Post by: Shockwave on November 11, 2006
Maybe some kind of computer generated pattern compo.. The idea has legs.
Title: Re: Some More Tinkering
Post by: Rbz on November 12, 2006
Maybe some kind of computer generated pattern compo.. The idea has legs.

Wonderful idea  :||
Title: Re: Some More Tinkering
Post by: cirux on November 12, 2006
That looks really great, its amazing what cool images that can be rendred like that.
Title: Re: Some More Tinkering
Post by: rdc on November 12, 2006
Thanks, man.
Title: Re: Some More Tinkering
Post by: rdc on November 14, 2006
Here is a variation. Two textures with the inner texture alpha blended to keep the same variations as the chlandi output. This keeps the texture from looking flat.

(http://fileanchor.com/84277-t.png) (http://fileanchor.com/84277.png)
Title: Re: Some More Tinkering
Post by: Shockwave on November 14, 2006
Looks like it's made from stone :)
Title: Re: Some More Tinkering
Post by: taj on November 14, 2006
Ihave no idea what you mean but the image looks bloody brilliant!
Title: Re: Some More Tinkering
Post by: DrewPee on November 14, 2006
I agree - stone . . . i could use that . . . I was looking for a stonelike background the other day for a customer . . .

Well done. Looks very very good.

Drew
Title: Re: Some More Tinkering
Post by: rdc on November 15, 2006
Thanks guys.
Title: Re: Some More Tinkering
Post by: Clyde on December 01, 2006
Looks way cool RDC, brilliant stuff.
Title: Re: Some More Tinkering
Post by: rdc on December 01, 2006
Thanks!