Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: combatking0 on November 27, 2006

Title: MATHCOMP: CK0's Pyramids
Post by: combatking0 on November 27, 2006
Hello feeble mortals.

I have built some pyramids to ensure my immortality in the afterlife. I need a hand painting them, and to colour in the sand, and to filter the sunlight into a pretty colour.

You'll need to open it in MISE 6 or above with JavaScript turned on and your pop-up blocker off (remember to turn it on again once you have finished).

Just enter the settings and wait for the counter to reach 5264.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: Shockwave on November 27, 2006
Cool stuff :) Nice to see some browser stuff!!
Title: Re: MATHCOMP: CK0's Pyramids
Post by: combatking0 on November 27, 2006
Yes, I only wish I could have made it bigger and faster.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: Shockwave on November 27, 2006
You know, I don't think that matters too much with Fractals. Don't worry about it.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: Jim on November 27, 2006
Nice :)  Typically with fractals we've waited days sometimes (remember julia sets on the amiga in interlace-ham modes?) and it's always the final image that counts.

Jim
Title: Re: MATHCOMP: CK0's Pyramids
Post by: Tetra on November 27, 2006
I too always like to see some browser stuff. Good one :)
Title: Re: MATHCOMP: CK0's Pyramids
Post by: combatking0 on November 28, 2006
Thanks everyone.

I thought I'd go with the interactivity angle again.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: rdc on November 28, 2006
Very unique. Nice job.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: Rbz on November 28, 2006
Nice one  :)
Title: Re: MATHCOMP: CK0's Pyramids
Post by: benny! on November 29, 2006
Definately very interesting to see such things using javascript !
n1
Title: Re: MATHCOMP: CK0's Pyramids
Post by: taj on November 29, 2006
Interesting indeed! I dont think I've seen anything like this in javascript before.

It works perfectly under IE like you said and although it doesnt "work" under firefox it does produce a fractal image! Squares rather than triangles.
And yeah speed isnt the issue for fractals.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: combatking0 on November 29, 2006
It would have been slower had it rendered the squares individually.

Instead, it generates the HTML code needed to render all of the squares at once.

The squares contain borders which are almost half as wide as the squares are long/wide. The result is they "mitre", giving a triangular looking border edge which resembles the side of a pyramid.

I guess FF treats the style object very differently to MSIE, and so fails to render the borders at all.
Still, quite fractally, if I do say so myself.
Title: Re: MATHCOMP: CK0's Pyramids
Post by: MrP on November 30, 2006
Very Nice pyramids, reminds me of a backdrop from an old shoot em up type game... Ah memories..
Title: Re: MATHCOMP: CK0's Pyramids
Post by: lilw4t3rdr0p on December 03, 2006
I agree MrP.

Very good CombatKing!
Title: Re: MATHCOMP: CK0's Pyramids
Post by: combatking0 on December 05, 2006
This shows the doubters that Javascript can do more than right-angles.

In your face, doubters who I work with!