Dark Bit Factory & Gravity

GENERAL => Projects => Topic started by: mind on December 05, 2006

Title: texture generation
Post by: mind on December 05, 2006
so im working on a new interesting way of generating textures, based on the simple attractor:

Code: [Select]
xn+1 = sin(a yn) - cos(b xn)
yn+1 = sin(c xn) - cos(d yn)

didnt finish the GUI yet, but i'll upload it as soon as its finished.. anyways, here's a screenshot.. lemme know what you think :)

Title: Re: texture generation
Post by: Ghost^BHT on December 05, 2006
I love this stuff  :clap: Looks great
Title: Re: texture generation
Post by: Shockwave on December 05, 2006
Beautifull in a nice neon kind of way.
Title: Re: texture generation
Post by: Clyde on December 05, 2006
Very smart and original texture design.
Title: Re: texture generation
Post by: rdc on December 05, 2006
Looks great.
Title: Re: texture generation
Post by: Rbz on December 05, 2006
very nice, looks useful for <4k prods
Title: Re: texture generation
Post by: mind on December 06, 2006
the final product is now available for download, just follow this link: http://dbfinteractive.com/index.php?topic=967.0

enjoy :)
Title: Re: texture generation
Post by: taj on December 06, 2006
Very smart idea...low byte count indeed. Defintely worth pushing this a little more ...