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Messages - Clanky

Pages: [1] 2 3 4 5 6 7 8 ... 15
1
Now supports dots in identifier names (SERIOUSLY? dots in identifiers, but no objects. what.) so now Tetra Card Game ( http://www.dbfinteractive.com/forum/index.php?topic=2388.0 ) runs. :)
Haha, that's my dot notation. How embarrassing. That was done long ago - and it was done with no real intention of ever being objects (obviously), I just liked the look of it (call my ignorance).

As to the JS compiler - holy! Great work. That's intense to get it working in a browser. Runs quite smoothly in Firefox 38.0.1 on my PC.
Karma+

2
Yabasic / Re: Trickys old site
« on: October 26, 2014 »
 :goodpost:

3
Other languages / Re: JavaScript - Sprite Object
« on: June 20, 2013 »
Re: I can't implement multi-touch, but I could make a mouse-controlled edition which would be single touch compatible.

W3C are reviewing a specification of a Pointer Event, which was submitted by a team at Microsoft and Mozilla (at least I think so..).
Quote from: W3CSubmission
A pointer can be any point of contact on the screen made by a mouse cursor, pen, touch (including multi-touch), or other pointing input device

Pointer Events
W3C Candidate Recommendation 09 May 2013
http://www.w3.org/TR/pointerevents/

And a nice little read;
http://blogs.msdn.com/b/davrous/archive/2013/02/20/handling-touch-in-your-html5-apps-thanks-to-the-pointer-events-of-ie10-and-windows-8.aspx

4
Other languages / Re: AJAX - The Chat Demo
« on: June 11, 2013 »
Could having an interval check calling AJAX to grab the posts from the database work? Once you have have the JSON (or a plain response) you can push those posts to the Canvas Object? Shouldn't be too hard? You could employ simple 2D polygons to give the impression of a cube and use transformations on the text to get it positioned on the cube. Or, you could use WebGL and create a proper 3D cube on the Canvas. WebGL also offers wider effects for text, shapes, graphics etc.

Have you thought of using HTML5 Web Sockets to act as a tunnel from the client to server, which would eliminate the need for AJAX and an Interval. It allows for proper real-time data streaming.

5
Projects / Re: Spaced Invaders 2
« on: December 10, 2010 »
Thanks Shockwave : )
Love it  :bananaphallus:

6
Yabasic / Re: First tinker in ages
« on: December 08, 2010 »
I like yabasic. Such good memories coding.

7
Projects / Re: Spaced Invaders 2
« on: December 08, 2010 »
Aww went to download the .zip and it couldn't be found  :-[
Is it possible for it to be reuped? Would love to add it to my new laptop, such a suburb game.

8
General chat / Re: Anti Virus Software.
« on: September 25, 2009 »
I use SpyBot and Malware Bytes.

Malware has IP Protection, as well as a Real-Time protection.. like one said - if you open an .exe, .rar, etc - you'll be notified and it will be put into quarinteen.

I have used OneCare.. and it is really really good. I got a virus on a machine I hardly use, and I tried the free AVG, Malware and numerous others - but the virus prevented any 'virus protection' from running.. and when I got them running through cmd they froze. The good thing about OneCare is that it says 'Hey look out, some program is trying to stop me from running.. mo-fo I'm still going to start' and it works and gets rid of the virus.
I like Malware Bytes better though. OneCare has too much going on.

9
Yabasic / Re: Pool
« on: September 23, 2009 »
Awesome RS! That looks so sweet.

The collisions are great.. although it seems as though the balls have the tendency to speed up if they bounce and bounce.


Just a few bugs;
When you sink the white ball - it is placed in the 'sunken balls area'. You can still shoot however.. collisions are calculated within the 'sunken balls area' as well.
Scenario: Once you have sunken a ball, sink the white ball. This will place the white ball in the area outside the table. You will still be able too shoot.. aim at the balls which have already been sunken.. these balls will collide and move around.
The cue is 'stuck' on the white ball after you shoot.. maybe the cue could disappear until you want to shoot again.

I'm still playing it : ) soo cooool.

10
Yabasic / Re: Oh haiiiiii!
« on: August 19, 2009 »
Hi Jim!
It's going great :P
Still at uni, and yes - still at the radio station. Bigger than ever  :clap:

How have you been?

11
Yabasic / Oh haiiiiii!
« on: August 19, 2009 »
Wow it's been so long since I checked up on DBF!

It's great too see YaBASIC getting a flogging in new topics. It died off to the point of flat-line when I left.

I still love YaBASIC.. the sexy emulator Jim made still has a nice spot in my laptops memory.. awesome stuff.

Hello again  :updance:

--Loves it.

12
Yabasic / Optical Illusion
« on: August 31, 2008 »
Wow.. been a long time since I've been back.. or for the matter, come in contact with Yab!
Hello peeps!!!
Glad to see the site is still here and full of fantastic code and posts.

Here is, a 5 minute job of an optical illusion which I saw on a website. Is it good? Not sure. It works though lol. Hope you enjoy. Nothing fancy.

Code: [Select]
open window 640, 512

circles = 8
dim cx(circles), cy(circles), cxr(circles), cyr(circles)
dim cc(circles), cs(circles), ct(circles), ctg(circles)

setup()

sub setup()
size = 220
c = 0
for i = 1 to circles
cx(i) = 320: cy(i) = 256
cs(i) = size: size = size - 25
cc(i) = 1 - c: c = 1 - c
next
ctg(1) = 000
ctg(2) = 025
ctg(3) = 050
ctg(4) = 075
ctg(5) = 100
ctg(6) = 075
ctg(7) = 050
ctg(8) = 025
main()
end sub

sub main()
label loop
setdrawbuf db
db = 1 - db
setdispbuf db
clear window

for i = 1 to circles
ct(i) = ct(i) + 0.05
cxr(i) = cos(ct(i)) * ctg(i)
cyr(i) = sin(ct(i)) * ctg(i)

if cc(i) = 0 setrgb 1, 000, 000, 250
if cc(i) = 1 setrgb 1, 255, 255, 010
fill circle cx(i) + cxr(i), cy(i) + cyr(i), cs(i)
next
goto loop
end sub


13
General chat / Re: Many Happy Returns - JIM!
« on: June 25, 2008 »
Haven't been on here for awhile - but I thought I'd pay my respect to the man of the moment.

Happy Birthday Jim. Lucky its beer and not lolly water :)
Wouldn't want you to be birthday drunk and out of money.
 :cheers:

14
Great!
Look real too. Although some times the balls seem to stick to each other, or the suddenly jump as if you pressed UP... not sure why.

I did get it two circles to intersect and cause flickering between them lol. That was because I was d-padding it hahaha.

15
Yabasic / Re: Butterfly football ?
« on: March 22, 2008 »
Gee. It's sort of greater than my attempt at AI... Alot better actually.

Might have to have a read of your code if you don't mind. I'd love to see how you managed to get them moving authentically.

16
Yabasic / Re: starfield
« on: March 22, 2008 »
! Very nice. Great stuff Xone.

Love the 'warp' feeling. Looks real too.

17
Yabasic / Re: electricity
« on: March 19, 2008 »
There is a real neat electricity demo in the zip file from Jim...
http://members.iinet.net.au/~jimshaw/Yabasic/yabres/yabres.html
Not sure who coded it... I'm at work, so I won't be able to tell you.

Good luck though! I wouldn't have any idea where too start.

18
Yabasic / Re: Drop, Catch and Bounce (or miss)
« on: March 10, 2008 »
Nice one! Love the 'warm' colours.

Got my bat to the size of the width of the screen... :|
Didn't last long either ;)

Could you make it so their are levels? Once your bat gets a certain width, gain a level. Each level could increase speed, and maybe you could have special pick-ups: say, anti-gravity, increased bat speed... etc. And you could have penalty balls: say, balls which take away large amounts of bat, or maybe split your bat where it hits (you end up with the larger part of the bat, the smaller bit falls away)...

Great stuff :)

19
Blitz / RTS [Blitz3D]
« on: March 04, 2008 »
I was wondering if there is a possibility to make a decent RTS in Blitz3D?

I've been really interested in making one, I think yabasic is a bit limited... and I'd like to import models for the units if it gets any good.

I am also really intrigued with AI. I've been thinking of crazy ways to make some nice AI for an RTS.

And, my friends suggested a new way to play... if I get a nice RTS, I would like to make the suggestion a reality lol. 

20
Yabasic / Re: Yabasic on YouTube
« on: March 04, 2008 »
Yea it is checked, still is too fast (for me anyway)...

The demo is enough for me! Haha

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