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« on: September 23, 2006 »
I've worked with FreeBasic for a while but I have never released any projects with it, and also currently working on a retro 3D engine with fbgfx right now, and so far I was able to get quaternion rotations and wireframe clipping fully working.
I was also taking looking at TinyPTC and it's example programs too and I must say I was impressed by the speed of it compared to fbgfx. The bottom line is, I'm not an advanced programmer when it comes to having to know about memory pointers and such so pretty much it's a bit harder to use without the help of sub routes or libraries to perform the basic functions like drawing lines, boxes, circles(filled or hollow), pixels, and so on.
Toyed around with PTC for a while and ended up getting a bunch of funky results something bizzare compared to fbgfx. Sometimes it crashes even when using the TinyPTCLib.bi.
As for pixeltoaster, will it be the same thing like PTC or would I trust it more than what I'm using now?
Because sometimes the program crashes when I do this:
#Include "TinyPTCLib.bi"
Graphics 640,480, "test app"
DO
ColorSet 255,0,0
E=E+1
F=F-1
DrawLine E,F,200,200
FlipSurf
ClsSurf
Loop