That's a fun screen saver, I look forward to seeing where you take it.
I don't usually have one enabled but I think I'll leave that setup
I don't usually have one enabled but I think I'll leave that setup
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Quote from: Raizor on February 19, 2012
Cool! I plan on going and releasing something, no idea what as yet though...
Quote from: Ferris on February 11, 2012
http://tv.gathering.org/page/1/view/5100886 this might help you as wellIt's a seminar I gave at The Gathering last year about this sort of thing.
Quote from: LittleWhite on February 12, 2012
2D: SDL / SFML / Allegro / XNA (C#)
3D: OpenGL / DirectX / OpenSceneGraph / Ogre / XNA (C#)

Quote from: Jim on February 13, 2012
Remember, converting to Android probably means you will have to re-write in Java, and iPhone you'd need to re-write in Objective C.






Quote from: Xetick on March 08, 2011
Finding out how to do thing and in what order is even harder. For example setting up your render buffers must be done in the correct order. If you dont do it correct it will probably not work on some card. Usually ATI cards.
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