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Messages - las

#1
Quote
Procedural graphics entries are allowed as long as it is one single file <16kb no animations allowed, [...]
Actually I don't 100% understand that rule.
From my understanding this says: If I generate my graphics content procedurally in any way - I may only submit a 16kb file generating a single picture.

Do you mean by that rule:
"In case you want to commit a static picture - it has to be procedurally generated and may not contain any kind of animation."?
Quote
Please write something new for the challenge, no previously released stuff.
In case I released static work in progress screenshot of some binary *cough* is that already "previously released stuff"?
#2
Quotebut if you've used the ready made features of render-monkey then you haven't really coded it
That's a bit of an insult to me ;)
Basically rendermonkey is a shader CODE editor and I am pretty sure I am not ripping rendermonkey samples ;)

Anyways - If I enter something you will get a 32 bit crinkler compressed windows binary rendering at HD720 + a nice kkapture compressed with Xvid.

And of course - the binary wont contain any hardware or error checking/handling - so either you run it on proper hardware/software or it will most probably just crash.
#3
Shockwave: Why shouldn't it get that many votes?
What's the difference? Actually entering with a Rendermonkey project file is worth 1000 times more than with a binary.
Everybody can understand exactly what you are doing and have a look at your code.
I mean, I can of course plug in all the shaders into some nice tiny framework (which I have.) - but then it would be only of the "directly visible value" (and I wont release the source in that case.)

Something I am currently working on using Rendermonkey (Blur, Glow, FXAA3, AO, SSS, Silhouettes, ... ):
http://research.mercury-labs.org/fxaa3_3.png
#4
Hmmm great an "everything is allowed" challenge ;)
Can I enter with a Rendermonkey project file? :P
#5
Thanks :)
Seems I killed the conversation here.

Just go ahead and play around with the stuff, keep posting screenshots and asking questions!
#6
Nice :)
Keep it coming!


Posted that one on pouet already, but that's the last thing I'll post in public for a while.
I'm working on "something".

I use FX Composer and Rendermonkey.
FX Composer works better with HLSL and doesn't crash that often...
And for some reason I like Rendermonkey to archive the stuff.
#7
Hi,
I'm Las/Mercury from Germany.
I like: Raymarching, C/C++, Assembler, GLSL/HLSL, CUDA,...
I'm not a spambot so you don't have to delete this account :)

greetings.