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Messages - gwhuntoon

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Blitz / Re: SPACE GIMPS: Procedural Galaga Game
« on: March 19, 2011 »
Nothing in particular Shockwave.  The explosions were cool and the game loop seemed pretty efficient so I'm more curious than anything else.  I always appreciate some of the more creative approaches to common problems.  For example when working with databases a common problem might be something like this Name = Fields.[NameField] where NameField is the field name in a database.  If NameField is blank or an empty record setting Name = to a Null value can throw an error.  If you instead use Name = "" & Fields.[NameField] you proceed the Null with an empty string which avoids the error without error trapping.  Simple and elegant.  The demands of having to develop fast efficient code for either game loops, animation loops etc. with high FPS is a great way to develop ones skills with more mundane applications.  Back in the DOS days I made a simple 3D star field demo with pre-calculated lookup tables etc.  To get more speed I did all the calcs with long integers in place of single precision variables imagining where the decimals would be.

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Blitz / Re: SPACE GIMPS: Procedural Galaga Game
« on: March 16, 2011 »
Valis, is the source available somewhere?

Thanks,

Greg

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General chat / Re: The Welcoming Comittee
« on: March 08, 2011 »
Note to Shockwave - I really loved your 3D Starfield code for Blitz it set me in the right direction.  It really reminded me of a similar piece on the Amiga that you may have written.  Others have come and gone but yours was the only one with the rotating camera that reminded me of Star Raiders for the Atari 400/800.  I came from a DOS 1.1 environment way back when beginning programming in GWBasic, dBase - Clipper, and Blitz, GFA Basic, and C for the Amiga.  I still own my original Amiga 1000, Amiga 500, and Amiga 3000 PCs.  BTW, I also dabbled a bit with the Atari 400/800, C64, and TI-994/A.  I've been a little self absorbed with raising a family and paying the bills but continue to stop by from time to time.  Thanks Guys for DBF - Sinus Scrollers Rule.  Greg Huntoon

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