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Messages - Knurz

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1
Projects / Re: OSME library update
« on: February 14, 2026 »
You'll need directx sdk and windows dev kits installed.
There's also sc68 on sourceforge to help develop a dll/static lib.
Way sbove my c knowledge though.
https://sourceforge.net/projects/sc68/

I've reinstalled a W11 (what a horrible user experience btw.) in a VM.
It seems that the sc68 can be compiled w. GCC under linux too - the configure/make system seems up to date, I got no errors creating the Makefile.

That said, and being impressed by the compatiblity of the make system, I ran into some issues building all the tools and utilities w. sc68-package.
(They're doing some nasty typecasts w. function-pointers which is not very well tolerated by gcc).

Just to know the big goal w. this: You want a DLL with exported functions that you can call from the PureBasic-Runtime ?

/cheers



2
Projects / Re: OSME library update
« on: February 12, 2026 »
Yeah, that's the one i've been messing with. Are you up for the challenge?

I have to reinstall my virtual machine with Windows, but yea..  I like modernizing old code.
But.. I do not have a clue what the Basic Runtime you're using needs.


3
Projects / Re: OSME library update
« on: February 11, 2026 »
Something like that mate. 👍
I've dumped the 14 bytes of data from the YM registers in real-time so I can read frequencies, tone, pitch, mixer, envelope, volumes etc. Which makes visualisations a lot more interesting.

It's still x86 based as the back end 68k emulation code was written for 32bit architecture and my C++ skills aren't good enough to convert everything needed for a x64 re-write of it when it comes to memory allocation and pointers etc. I'm sure there are some very skilled C coders on here that  could do it though. 😀
I'll release a little demo of it in action soon.

You talking about this repo: https://github.com/slippyex/OSME ?


4
Projects / Re: Supplex - B.CKid + Trainer
« on: February 08, 2026 »
nice.

worked here... albeit if i clicked outside the window the navigation was no longer active/accessible if i refocused the window (i had to restart the pe).

Thanks .. and yay!! something to improve =)

5
Projects / Re: Supplex - B.CKid + Trainer
« on: January 20, 2026 »
I love the AmigaDOS window at the start with the decrunch effect! :)

Thanks! A little bit to get into the 16bit mood =)

6
Projects / Supplex - B.CKid + Trainer
« on: January 05, 2026 »
Hi!

This is the remake of the Supplex Intro for BCKid +4 Trainer. I hope it works - I could only test it w. wine/proton.
There's an upx-packed version in the zip w. the runtime I compiled it against and a Linux (32-bit) binary using SDL2.

The source code is available here: https://github.com/theknurz/introremakes (Just --recurse-submodules to fetch everything).

/cheers
 O0

7
Projects / Re: Alcatraz - Autokick 1.7
« on: December 26, 2025 »
very nice, what a fancy CRT shader!



8
General chat / Re: Maptapper
« on: January 09, 2025 »
Ok, I'll try that again some time.. this won't be my last remake.

Thanks for taking the time to write down such a detailed explanation.

Cheers.

9
General chat / Re: Maptapper
« on: January 09, 2025 »
Here is the icosphere animation

OH
MY
GOD

Is there any chance that you could explain the steps you did to achieve this ?

Thanks alot!!


10
General chat / Re: Maptapper
« on: January 09, 2025 »
G'morning.

Mb I'm a little slow in 2025.. but I don't see how, what you've posted, leads to this isosphere-kinda-object.

Cheers


11
General chat / Re: Maptapper
« on: January 08, 2025 »
Ah nice, I'm glad to provide the tiny font in "exchange" hehe =)

12
General chat / Maptapper
« on: January 08, 2025 »
Hi Guys - and a happy new year!

Anyone of you is familiar with maptapper and ripping multi-bitplane stuff from Amiga ?

I'm working on the Accession (https://www.youtube.com/watch?v=vQUcP-QF-hg)  Intro-Remake and I would love to use the original graphics from the Intro, but I'm really struggling to assemble the bitplanes..

Cheers.


13
Projects / Re: Paradox - Power Pinball - Remake
« on: June 27, 2024 »
really well done ;)

Thanks =)

14
Projects / Re: No Escape oldskool stylie
« on: March 23, 2024 »
Hey.

Did you kinda pack the exe with UPX or something - defender went crazy when I try to run the exe.

cheers.
It's packed with upx and a upx scrambler.
I can post the unpacked exe later?

Knurz,

In a hex editor open .EXE file.

In the sectins header, change...
   "code" to "UPX0"
   "text" to "UPX1"
   "rsrc" to "UPX2"

..and after "3.96" change the 4 next bytes to "UPX!"

Save.

Unpack with normal UPX -d.

Not really scrambled!


KrazyK, fine work.  Keep'em coming.

Oh okay, I've never used an upx scrambler or something, just plain UPX =).

Cool scroller effects in the demo, looks very dynamic!
Thanks for uploading the unpacked/scrambled version =).







15
Projects / Re: No Escape oldskool stylie
« on: March 23, 2024 »
Hey.

Did you kinda pack the exe with UPX or something - defender went crazy when I try to run the exe.

cheers.
It's packed with upx and a upx scrambler.
I can post the unpacked exe later?

Ahhh..the upx scambler seems to mess with the defender! usually upx packed stuff is frowned upon by the defender but it's not going WorldWar 3 on that executable ;)

Yea pls, would appreciate to see that.

Cheers.

16
Projects / Re: No Escape oldskool stylie
« on: March 23, 2024 »
Hey.

Did you kinda pack the exe with UPX or something - defender went crazy when I try to run the exe.

cheers.

17
Projects / Re: A brief history of time
« on: March 08, 2024 »
Another remake of a classic Lost Boys demo screen.
Let me know how it runs as there's a lot going on in this one.  There are 4 individual screens along with a big raster scrolltext and flying sprites etc.
I've tried to optimize it as much as possible and I think I could get it faster still with a bit more effort but it would take sooooo much time.

hey.

Runs flawless here in windowed mode! Really nice demo!

18
Projects / Paradox - Power Pinball - Remake
« on: October 21, 2023 »
Hi Guys!

While the raster is still on working temperature.. the Paradox Cracktro for Power Pinball.

cheers.

19
Hi guys, long time no see!

I stopped playing Factorio, which really scratched my coding-itch, and did a remake from a 1990 RSI Cracktro (the spelling errors are from the original..  ::) )

If you have some kind of strange audio-configuration, this may crash because I had to strip down and use libao and a "C-FLOD"-Player to play this "SIDMON" tune and I can't test it on other configuration than mine.

Source is attached, you need MSVC + CMake to build it from scratch - no other libraries needed.

Cheers.

20
It's C++ and it's using win32api:

https://notepad-plus-plus.org/

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