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Messages - fog76

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Thanks Raizor, i will do some tests! K++!

2
Hi all,
i wanted to know if it was possible to convert a .mod file into a .h file to have a small music stored directly into the executable file.

I mean something like this:

Code: [Select]
//into .h file

static Mix_Music *MyMusic = {0XFF, 0XBA, 0XCC.... and so on


to be simply called into main.cc in a similar manner:

Code: [Select]
Mix_PlayMusic(MyMusic, -1);

My idea is to create an executable file that contains within it the piece of music that should sound. In your opinion what is possible using SDL_mixer? And how can convert a .mod file into a .h file?

Thanks to all!

3
C / C++ /C# / BoRnTrO - Insolit Dust
« on: February 24, 2012 »
BoRnTrO - (c) 2012 Insolit Dust
Code by Calogiuri Enzo Antonio.

Hello guys, this is the first production of Insolit Dust group called "BoRnTrO".
Sorry for the lack of fancy name, but needed something that would make the idea.

This small demo uses only 4 old school effects, to let know us and invite you to visit our website.
C++ source code included!!

Go to: http://www.pouet.net/prod.php?which=58704

Enjoy and visit http://insolitdust.sourceforge.net/

4
C / C++ /C# / Re: My C++ code
« on: February 06, 2012 »
@ellfire

My code set g++ to use 586 instruction optimization, probably this is what prevents the compilation on x64 systems.

In folder "src" check the file Makefile.am and find "...CXXFLAGS=-i586" try to edit this line and delete this options, then restart the make.

Or you can create a new Anjuta project and recompile the source.

Bye,
Fog76.

P.s.
More effect added!!!  ;D ;D

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C / C++ /C# / Re: My C++ code
« on: January 24, 2012 »
Hi guys,
i just want to let you know that I added more effect on my pages.

Take a look here:http://insolitdust.sourceforge.net/code.html

Fog76.

6
C / C++ /C# / Re: My C++ code
« on: January 09, 2012 »
Hi fog76,
I've had a quick look at your free-directional tunnel example.
Nice to see you're supporting linux!
It behaves a bit strange on my dual-screen setup though:
It uses the whole physical width of both screens (3840x1080) as fullscreen mode and puts a rather small image in the center so that the middle is on the border between the two screens.

And strictly speaking it's not a "free-directional" tunnel as you can only move and rotate along the z-axis.
This is usually called a move-table effect as it just moves the texture-coordinates along a precomputed table.
Free-directional would be something like this.

You're right, I will correct the caption later today or tomorrow, however I also have code for a real "free-directional" tunnel... just convert the code (from old turbo pascal source  ;D) make it public!!

Unfortunately I do not have a dual monitor system for testing. Probably a resolution of 640x480 is not supported by the video card in fullscreen mode, please note that some LCD monitors (and video cards) do not support fullscreen mode less than 640x480, maybe your system requires at least 800x600. Try creating a simple SDL application that set full screen mode at 800x600 at 256 colors so you can see until everything is displayed correctly.

Fog76

7
C / C++ /C# / Re: My C++ code
« on: January 08, 2012 »
Hello guys,
i'm glad you like my idea!! I am preparing new code, by tomorrow publish new routines!!!

Of course, suggestions and criticisms are welcome!  :||

 :clap: :clap:
Enzo.

8
C / C++ /C# / My C++ code
« on: January 07, 2012 »
Hi guys,
in these days i'm putting online my C++ source code of oldschool demo effects. If you are interested, take a look at http://insolitdust.sourceforge.net/

I have not finished to upload my whole collection, but every day will put something.

 :hi:
Enzo.

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