ok... i know this is a demoscene forum and not a game forum. but my design style is heavily influenced by the demoscene and i believe that some of you can appreciate the style of this game. and its programmed in freebasic. please check it out
http://syn9.thingie.net/PC/Prompt_Critical_v1.02.zip

=======================================================================
Readme.txt
=======================================================================
Prompt Critical v1.02
by Daniel M Kennedy (syn9)
Hideout Productions / Team Synergy
http://syn9.thingie.netsyn9 [at] rpgdx.net
=======================================================================
28 SEP 08 - Update v1.02
22 SEP 08 - Initial Release v1.00
Programmed in FreeBasic -
http://www.freebasic.netUses OpenGL and Fmod.
=======================================================================
This game was created as a mini game to get me back in the spirit of
coding after spending 3 months under the Atlantic ocean. I started it
on Sep 4th. So its been roughly 2.5 weeks in development (as of 9/22/08).
I hope you all enjoy it. You're welcome to contact me if you have any
comments, questions, or criticism at the above addresses.
Thanks,
syn9
=======================================================================
How to play this game -
You are orbiting a worm hole and an enemy is coming through. It is
your job to destroy them. Most of the time they fire homing bullets
but sometimes they release a bullet bomb. If you do not shoot the
incoming bullets they will take your health down.
When you see the blue star shoot it. You will receive a random powerup
which can be health, missiles, or shields.
Destroying the environment and accuracy give you bonus points. As well
as not getting hit.
=======================================================================
Controls -
Mouse Look
Shoot - Left Click / Spacebar
Switch Weapon - Right Click
Pause - ESC / P
=======================================================================
HUD -
Health - Outter lefthand bar
Clock - Inner lefthand bar
Ammo - Inner Righthand bar
Shield - Outter Righthand bar
=======================================================================
Credits -
Programming - Daniel Kennedy (syn9)
Game Engine - syn9
3D Models - syn9
Music & Sound FX - syn9
Game Design - syn9
Assistant Game Design - Quinton Roberts (Eclipzer)
Game Clock - Eclipzer
OBJ Model Loader - syn9 / Dr_D
Beta Testing - Eclipzer / Deleter
=======================================================================
Shout Outs -
Eclipzer, v1ctor, Topa, Aenyn, Rel, Alias, Lachie, Marcade
Deleter, HexDude, Kiz, BadMrBox, Cha0s, SSC, Pete, bje990
=======================================================================
Update v1.02 - 28 SEP 08
- Added online score board
- Can set default player name and team name
- Can set HUD color and alpha
- Revamped title screen song
- Enemies can no longer shoot you in the back
- Easier to shoot incoming bullets when they are about to hit you
- Slowed enemies down
- HUD includes descriptive text
- Fixed new high score bug
- New High Score window tells you your rank
- Slowed down bullet particles and made them dark red
- Fixed screen close bug
- Fixed cancel bug in options
- Added missile SFX
- Added better explosion SFX
- Added intro logo animations
=======================================================================
SCREENSHOTS -


