i don't know how many are interested (if anybyody at all), but there's been a quite interesting thread at pouet.net about fpc and exe size optimization:
http://www.pouet.net/topic.php?which=10199&page=1
886 bytes for an exe with opengl/shader.. which is, according to some of the posts in that thread, smaller than using msvc or gcc for the same thing..
not bad..
http://www.pouet.net/topic.php?which=10199&page=1
886 bytes for an exe with opengl/shader.. which is, according to some of the posts in that thread, smaller than using msvc or gcc for the same thing..
not bad..

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Lots of sceners here; Duckers, Mortzerr, Neuratix, Quisten, Zeila, Wic, myself.. the list goes on 