Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bbear

Pages: [1] 2 3 4 5
1
A1 piss off all the time...

2
pheww... I stop here... ok for the contest, but not for posting on Intro Inferno (good name, they are many asshole in Inferno : the best of all bastards are called...na...guess yourself)
(I made a big error in posting the sources of 2 remakes...)
 :vangry:

3
Challenges & Competitions / Re: Scoopex . Remake
« on: April 30, 2007 »
I always liked this one. I had already done a remake on Amiga in 1992/93, and resourced original in 2005.

and also a remake these days with c++/ptc with Estrayk converted module for my personal project... They are Twins !  ;D

4
yep, I had understood (with the tinyptc_stars VC project of skidrow and horizon sources  ;D)

ahhhh! you have made Scoopex Fred remake - I have the same...with same engine :-\ (I talking about this one in W.I.P thread, but not for the compo, only for my personal conversion project)

please, post Here before Intro-Inferno, to avoid twin conv.

5
great!
not a big problem for the size. make choice between static lib or dll.

6
ah ok!  ;D
a conversion of conversion

but the flash version doesn't seem to be the same as original one

here is a video of the original effect : download

Edit: archive updated with a second version test

7
err... I have personaly disassembled the original, and the tabcolor is the same, parameters and sintab, pointers to sin tab are the same, all ripped from original Amiga exe

only the screen is 352 pixels width in original and here 320. (I crop the logo)

(you can found original source here)

the problem is :
in original, 54 colors are put on each 79 lines at the wait position $8y01
the tabsin and incrementation of pointers are set for move the wait position X of each line : $8yx1.
but I have problem with the original values : horizontal displacement is perhaps too big, or the colors start at the bad Ypos.
So, exact, I not fixed the problem.
If you have corrected the movement, let me know how you have get the good move
thanks

8
I've just take a look at the original : if you press both mouse buttons, a second simple scroller appears !

add 80 lines and you can make it  ;D

9
good one ...
 ??? haha! dont forget to credit me on the forum for the template you use from my skidrow sources (it's the same context menu, and icon from Horizon freebasic).
thanks (feel free to use  ;D)

(like I've done with shockwave and rbraz for freebasic and tinyptc base code, but I can't remember where.. :o hmm here)

10
the original link: http://sidplay2.sourceforge.net/

else
http://www.sidmusic.org/sidplay/mac/ (the site .org doesn't seems to work, only mac version with source)
based on engines:
http://sourceforge.net/projects/sidplay2/
http://psid64.sourceforge.net/
reSID (dead link)

How winamp Oldskool plugin can play all these formats ?!?

11
TRSI Double Trouble cracktro
there are several versions with differents musics or font

it's this one:
http://www.flashtro.com/page.php?id=19

remake download
for testing
update : second version with new colors movement

12
ok, thanks
I'm waiting for others good remake (~20 days left)

13
hmm...I don't know if I post this "last?" remake in entry compo  ???
too many,perhaps...for one man ::) (it's hot on intro inferno!  :-\)
I'll continue for my personal project, even if I want to make another one because I like it too much ;D (scoopex fred, almost finished)
let me know where I'll post them

TRSI Double Trouble cracktro
remake download
for testing

14
Wonderful!!  :clap:

(I hope to see the source one day  :P )

15
it's a SID2 module. you can find it in the remake of Alpha One, on flashtro source code :
http://www.flashtro.com/page.php?id=487
but for a sidplayer on pc... I already asked for this one one this post :
http://dbfinteractive.com/index.php?topic=1715.0

I found some sources but how to use them, what is the question...

here is the package of sidplay2.0.9 player + libsidplay2 sdk sources for all plateforms. But atm I don't know how to compile the win version (lib and player example)

download

16
good classic intro

if you want a font, ask :
this one was in a custom format in fastram (if you have fastram - cpu writer)
x2 format with good colors. 59 characters + the mask to draw the font

17
what you mean by render in 320x240 and expand to 640x480 ?
for example, in freebasic (see the Horizon code), I made 2 versions : one in 320, and another in 640. all vars are only *2.
In C, by default, all vars are in lores and I only change a Zoom variable. all vars are *Zoom. If you select 640, zoom=2 else zoom=1.

have you an example of rendering in 320 and expand to 640 ?

It's only in fullscreen, I think ?

18
final version (I hope) updated

19
2 ways :
- with Modplug player : save as-> xm
- with mod2xm

20
strange that lcd don't like 320x240 in fullscreen (regression ?)
so, I'll add a resolution test

Pages: [1] 2 3 4 5