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Messages - xernobyl

#1
maybe 3x5 is the answer for me :)


That's probably good enough for what I have in mind... but there is a techinque used in tiny intros to use the system font, like in: http://www.pouet.net/prod.php?which=29656
#2
Shockwave: With 36 chars (26 letters + 10 numbers) at 8x16 it will take 8x16*36/8 = 576 bytes... maybe it's not that hard to get a bitmap font from somewhere.

benny!: Using wgl font functions for the fonts gives you little flexibility to what you can do with the font... I wanted to do something more. :)
#3
What's the smallest way to get a bitmap font in windows? There is a way to get the system font easily, right? Reading something in a strange place?

Maybe I should check some tiny intros.
#4
It's not that I understand that much about processors, but I would see a double implementation of DOT3 calculation as a bad thing. I supose that the drivers do in the processor's own code what you do in the fixed pipeline or the shaders... In the future there won't be a fixed pipeline... or so it seems.
#5
That NOP in the title is suposed to be POT... Power-Of-Two...
It's really strange that I can't warp the texture because in the OpenGL documentation it's stated that you can do whatever you can do with POT textures... anyway I just want to make some fullscreen feedback effects (media player visualization style) and I don't need anything more.
#6
I am trying do do some kind of screeen distortion effect passing a non-power-of-two texture to a texture, using OpenGL, but everything gets distorted and really really slow when I try using the texture. I am sure the texture is captured ok.
Ideas?

To give a better idea of what I want: I want to make some screen distortion effects like in Contamination of the present governmental system by matt current.
http://www.pouet.net/prod.php?which=18353

Edit: Problem solved.

It took a while to find that you can't warp non power of two textures... :(