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General coding questions / Re: How to get away from MS/VS/managed code?
« on: January 30, 2017 »bit late to this.. but what about monogame?
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you have a lot on the go!
They're not massively beyond what I've already done graphics wise. But learning from the previous issues I've had I'm throwing away the C only ideal, and going for a light smattering of C++. The other factor is, the debug builds and whole thing itself will optionally have a huge amount of logging/diags. I already have a read-only windows console window (see AllocConsole) showing my output auto positioning itself in the bottom left of the screen, or optionally auto sized full across the entire left hand side. This window also auto-shows hides shadowing the main gl window. Later plans for a full screen GL console for debugging purposes where the windows console isn't available. Console input there isn't critical now, but could be down the line.




