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Messages - m0d

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1
C / C++ /C# / Re: AHX player
« on: January 19, 2007 »
Jim,

Take a look at this thread: http://www.un4seen.com/forum/?topic=6641.0

It seems that this plugin uses Hively, which is based on WinAHX but has the bugs fixed already, although we are finding more each day - thought it might be of interest as I put your source code modification out there and got a reply about it. :)

p.s got 4 more ahx's on my http://m0d.untergrund.net/ site :)

2
C / C++ /C# / Re: AHX player
« on: January 09, 2007 »
Weee :) I will test it when i get home, doesn't work on my win2k system@work (complains of missing dll's, as usual).

Great news rbraz - You know, all we need now is a funky graphic routine and we could release it as a demo  :clap:

And just to celebrate the new player version, here's 2 more AHXes composed, enjoy :) 

:buddies:

3
C / C++ /C# / Re: AHX player
« on: January 06, 2007 »
It doesn't hang for me, but it is definitely using a 2nd thread which could cause that.  How are you quitting the program?  The X in the window or Alt-F4 or?

I'll take a look at the new tune bug some time soon.

Jim


I forget, i also can't seem to reproduce it on my laptop which is where it initially occured - i would put this to one side for the time being, it seems to be fine now so either it was related to a particular song that had been loaded, my system was misbehaving, or something else. For the record, i quit with both the X, the quit button, and i've never alt-f4'd on this app before, and it didnt make any difference this time. oh well :)

4
C / C++ /C# / Re: AHX player
« on: January 06, 2007 »
Hi Jim

I'm sorry i don't really know anything about the original source or how to get your changes merged, but if someone asks for the src any time from me i'll be sure to send them this stuff.

I could try and contact the original authors, or maybe i can by proxy the info through some of the sceners i know.

Oh, and here's tonight's creation attached (children of the pie) :) I actually did another one before this but i have been asked not to release it yet as it's been invited onto a music disk by UpRough.net (demosceners). awesome!


Oh one thing - i noticed that the frontend you made hangs on my XP systems when quitting. It holds up the system for quite a while then eventually releases it, well, i say that - im hoping it does because it did one, the rest of the times i've had to kill the task manually (then wait more, even still). Would this be something in the AHX code with the sound drivers not releasing or something? (i'm not a coder, i could be barking up any tree).

Edit: Oh no!! My new piece causes the updated AHX player to crash at about 59 secs in!  :o
I know in that part a lot of stuff is being pushed around in the instrument filters, i think it might be another unchecked limiter or something. it plays fine in delix/deliplayer and of course AHX itself.  :cheers:

5
C / C++ /C# / Re: AHX player
« on: December 31, 2006 »
:D thanks Jim.

If i knew how to add these Karma points, i'd give you some :) So far i have no idea how  :-\

So instead, here's a little tune I composed in an hour or so because frankly, AHX rocks and i'm bored so what a wonderful way to spend time eh? It's called "Lava Burnt Pie". Just a shortie, but i've also included all 8 other tunes that i composed in the last few weeks - and I guess i may archive 'em as well as i dont think i will be composing any more in 2006 ;D

Enjoy!

6
C / C++ /C# / Re: AHX player
« on: December 29, 2006 »
Awesome Jim. Do you mind if I distribute your AHX player within some other communities? I'm sure it will be well received, especially for those people who dont have a native AHX player or wish to install one of the plugins for their own player, etc...

 :cheers:

7
C / C++ /C# / Re: AHX player
« on: December 19, 2006 »
Hi Jim,

I believe I might have found the issue - the issue being that a column volume setting ($C) over 40 causes this "crash" to occur. It seems the error is definitly not trapped in the replayer code. The real AHX assumes values over the max, to be the actual maximum, for instance >40 = 40.

I have attached an updated version of Chip Shoulder - I can't test it on the AHX player you made because on my w2k machine at work I seem to be missing various DLL components to get it to run :(

Let me know how it goes

(P.S I've also attached a new AHX I made yesterday - Discovery of Pieland :) )

8
Hello :) this looks like an old post but there aren't many in this forum so what the heck - here's some info. :)

Clyde, if you fancy some tips on getting into tracking check this forum's stickies etc...: modarchive - tracking

The discussions weigh more in info than the original post in many of the cases.

 :buddies:


Oh and I recommend you check out the multi-platform Fast Tracker II clone: MilkyTracker - it's in active development still too, the coder and supportng guys have an IRC community if you want to join in and chitchat.

9
C / C++ /C# / Re: AHX player
« on: December 17, 2006 »
:hi:  aboard dude

Well, it seems to me that you arent a n00b  :)

Quote
unforutunatly the EXE also trips up on this one (attached)... Deliplayer does not, nor does the real AHX itself.. (its about 30 secs in).
The other replayers that do this (like the winamp plugin) only play AHX's about 50% correctly, if you can find a moment to take a poke and fix that then that would be awesome.

I have tested this ahx player it with lots of .ahx songs and it crashes only with your song, tested it with real amiga AHX player and it works fine.

I guess you can help us to find this problem, tell us where it exactly crash, for example when you play one specific note,  volume or instrument...




Thanks for the warm welcome  :cheers: I've been out tonight so I'll check into finding out when it crashes, unfortunatly swapping stuff to and fro between my amiga on the other side of the studio is a pain until i get my network cable plugged back into the LAN (been wireless for some time now) :) tomorrow.

In this terrifically dark picture, the amiga behind me when im sitting at the PC.

clicky

I was made aware that AHX is buggy and generally keeps on going when it hits bugs, and being that I'm so very new at using AHX (yes im a n00b - really!) - I wouldn't have noticed a problem had I not put it into any WinAHX-based player. I also managed (unfortunatly not reproductably) to crash the EXE with another one of my songs, it locked up the PC for a while and failed to die when thrust with a bannana shaped angry task-menu kill, but that's not so important - it could have been anything. I played the song another time and it went through fine (the song was TherePie).

Hi M0d, Welcome to the forum!  I fired up that tune in the debugger and for some reason it doesn't crash, but the noise (D) channel goes totally haywire and never corrects itself.  I'll see what I can do, but it's a fair amount of effort I would think.

Jim


Hi Jim, again - thanks for helping to rejuvinate AHXness, as above my level of insight into AHX is flat bottom zero, i'm still learning how to make  tone portmentos work  ::) So i was a little surpirsed i'd broken something, and then later not so surprised after I heard from a friend how this sort of thing is actually quite common (at least on the constuction stage).

Luckily, and this is cool - a mate of mine (with contributions) has re-vamped the AHX user-documentation into a sexy PDF. I'll let you know where to get it when it's released 1.0 (only drafts at the moment) as I'ts really helped me get to grips with some of the stuff i never even knew was possible. (You're reading a post by someone who's been using a clipboard, pencil and paper to copy column data down to put into another column, not knowing how to use the clipboard function of the programme itself).

Again thanks both for the warm  >:D welcome :)


10
C / C++ /C# / Re: AHX player
« on: December 16, 2006 »
You can also find many AHX's at http://www.chip-on.com/

I recently began composing in AHX (about 4 days ago) on my old Amiga..

Here are some results :)

I'm the AHX n00b

:)


Edit: By the way, that EXE - superb :) I was after something like this! However , unforutunatly the EXE also trips up on this one (attached)... Deliplayer does not, nor does the real AHX itself.. (its about 30 secs in).

The other replayers that do this (like the winamp plugin) only play AHX's about 50% correctly, if you can find a moment to take a poke and fix that then that would be awesome.

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