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Messages - steeni

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General coding questions / Re: 4k libs and linux
« on: March 30, 2012 »
Thanks for all the tips. I found some useful info. Most important lesson for me was to understand how long journey I have to go before I can think of writing any sort of demo. By reading some pouet topics I found out that some people use SDL (and some takes it also quite religiously). I see the point in using SDL but for now I'm going to do everything as low level as I can. Somehow high level apis would take the fun(and the whole point) out of it (IMHO).

BTW, I don't care about the window. I just want to output to the display. So I did some googling about running opengl without X. It's possible but in the end X is easier. Doing it without X requires some other libs anyway.. I also found this useful http://www.pouet.net/topic.php?which=7014&page=1

At this point I do not have a project yet. I just wanted to narrow down the technologies I want to use. I think I will use alsa for sound (the way hellfire suggested) and OpenGL as directly as I can (without any helper libs like GLUT or SDL). Thanks again for your insight. I will get back here when I get something pulled together and/or have more questions :)


BR, steeni

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General coding questions / 4k libs and linux
« on: March 27, 2012 »
Hi everyone,

I'm new here and and have no experience of demos. I'm exited about 4k and now I'm planning to implement something small on my spare time as a hobby.

I have understood that no particular libraries can be assumed to be found in the machine that is running the demo. Everything should be in the 4k executable, Am I right? If I'm writing a project that uses OpenGL can I statically link it into executable and still get it all fit into 4k? I'm going to work in linux environment and don't have a clue of what to use for audio. Any suggestions, pointers and tutorials for 4k demo in linux environment are greatly appreciated.

Thanks, steeni

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