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Messages - egons

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1
General coding questions / Re: best shader maker?
« on: June 16, 2012 »
however I can recommend ShaderToy and GLSL Sandbox
I like Shader Maker, because easy to change uniform values, but something wrong w/samplers.
for example - i have bumplight shaders, so all i need is apply texture and normal map, but this is impossible..

2
General coding questions / Re: best shader maker?
« on: June 16, 2012 »
Quote
i tried at least two GLSL shader makers. which one is good?
If you actually expect a serious answer to this thread, please read this and revise your question.
Find a Forum.
done.
i have no idea, how to handle with texture:
http://cg.in.tu-clausthal.de/research/glsl_editor/index.shtml
and with  Shader Designer typhoonlabs.

3
General coding questions / best shader maker?
« on: June 16, 2012 »
i tried at least two GLSL shader makers. which one is good?

4
Purebasic / Re: Bump mapping - where to start?
« on: June 15, 2012 »
last one. stuck with lights :'(

5
Challenges & Competitions / Re: [CUBES] HTTSC
« on: June 14, 2012 »
ouch. my idea O0

6
Purebasic / Re: Bump mapping - where to start?
« on: June 13, 2012 »
some experiments with lame maps.
looking for the light...

7
General chat / Re: am i troll?
« on: June 12, 2012 »
Are your feet very hairy? Do you have green skin??
sorry, i don't get your point

Quote
Blacksheep8Bit :
framework = classes and structs that make things such as loading shaders from memory or post processing in 1 line of code. Egons, as i can see you seems to hate everything and everybody...

the same crap happened @pouёt :diablo:

8
General chat / Re: am i troll?
« on: June 12, 2012 »
Are your feet very hairy? Do you have green skin??
sorry, i don't get your point

9
General chat / am i troll?
« on: June 12, 2012 »
any suggestion are appreciated/

11
wow, I am working on bump mapping too. 10x :clap:

12
Purebasic / GLSL shaders on PB
« on: June 09, 2012 »
fragment shader gas been found at tkscript.de.
maybe thing are suitable as framework, maybe not.
source code of vertex and fragment shaders must be in the .exe directory.

some question i am wondering - how to work on the texture?

13
ASM / Re: New to asm!
« on: June 06, 2012 »
i do not like FASM for windows. Masm is good

14
Purebasic / Re: Bump mapping - where to start?
« on: June 05, 2012 »
well, i've found solution at the BB site - building Normal Maps from Height Maps(Greyscale)
some borders sucks, but.

15
Projects / Re: Free music!@#
« on: June 04, 2012 »
great! :clap:

16
Projects / Re: Abandoned projects
« on: June 04, 2012 »
nice twister :clap:

17
General chat / Re: Lets go... New Noob at DBF!
« on: June 04, 2012 »
I have download PureBasic 4.61 right now.

The third "simple text" have problems (Syntax Error) in line 20+21 and 120. In Line 138 purebasic need a font-file.

Where can I get the needed files from?
is purebasic demo or not? if yes, one has some limitations - some api calls, some (approx.~400) lines of code

18
General chat / Re: Lets go... New Noob at DBF!
« on: June 04, 2012 »
Code Archive is bundle of mess kinda non-working PB-examples :stirrer:

19
on metaballs and shaders :whisper:

20
Purebasic / Re: Chaos zoomer
« on: June 01, 2012 »
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++

that is a matter of nature - how Dweezil zoomer works.

Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
well, thank you!
some blitter are here:
http://tkscript.de/4s/tequila.html
still working on OpenGL(
and i am never use SetPixel 512*512 times O0

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