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Messages - egons

#1
Quote from: Xetick on June 16, 2012
however I can recommend ShaderToy and GLSL Sandbox
I like Shader Maker, because easy to change uniform values, but something wrong w/samplers.
for example - i have bumplight shaders, so all i need is apply texture and normal map, but this is impossible..
#2
Quote from: hellfire on June 16, 2012
Quotei tried at least two GLSL shader makers. which one is good?
If you actually expect a serious answer to this thread, please read this and revise your question.
Find a Forum.
done.
i have no idea, how to handle with texture:
http://cg.in.tu-clausthal.de/research/glsl_editor/index.shtml
and with  Shader Designer typhoonlabs.
#3
i tried at least two GLSL shader makers. which one is good?
#4
last one. stuck with lights :'(
#5
ouch. my idea O0
#6
some experiments with lame maps.
looking for the light...
#7
General chat / Re: am i troll?
June 12, 2012
Quote from: egons on June 12, 2012
Quote from: Raizor on June 12, 2012
Are your feet very hairy? Do you have green skin??
sorry, i don't get your point

QuoteBlacksheep8Bit :
framework = classes and structs that make things such as loading shaders from memory or post processing in 1 line of code. Egons, as i can see you seems to hate everything and everybody...

the same crap happened @pouёt :diablo:
#8
General chat / Re: am i troll?
June 12, 2012
Quote from: Raizor on June 12, 2012
Are your feet very hairy? Do you have green skin??
sorry, i don't get your point
#9
General chat / am i troll?
June 12, 2012
any suggestion are appreciated/
#11
wow, I am working on bump mapping too. 10x :clap:
#12
Purebasic / GLSL shaders on PB
June 09, 2012
fragment shader gas been found at tkscript.de.
maybe thing are suitable as framework, maybe not.
source code of vertex and fragment shaders must be in the .exe directory.

some question i am wondering - how to work on the texture?
#13
ASM / Re: New to asm!
June 06, 2012
i do not like FASM for windows. Masm is good
#14
well, i've found solution at the BB site - building Normal Maps from Height Maps(Greyscale)
some borders sucks, but.
#15
Projects / Re: Free music!@#
June 04, 2012
great! :clap:
#16
nice twister :clap:
#17
Quote from: AmigaFreak on May 27, 2012
I have download PureBasic 4.61 right now.

The third "simple text" have problems (Syntax Error) in line 20+21 and 120. In Line 138 purebasic need a font-file.

Where can I get the needed files from?
is purebasic demo or not? if yes, one has some limitations - some api calls, some (approx.~400) lines of code
#18
Code Archive is bundle of mess kinda non-working PB-examples :stirrer:
#19
on metaballs and shaders :whisper:
#20
Purebasic / Re: Chaos zoomer
June 01, 2012
Quote from: va!n on June 01, 2012
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++

that is a matter of nature - how Dweezil zoomer works.

Quote from: va!n on June 01, 2012
Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
well, thank you!
some blitter are here:
http://tkscript.de/4s/tequila.html
still working on OpenGL(
and i am never use SetPixel 512*512 times O0