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Messages - ekoli

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1
C / C++ /C# / Re: Which API and what VC++ to choose?
« on: February 21, 2012 »
MoSync you say.. nice! I hope I can help you with questions about since it's the product which I have been working on for the last four years. :) I guess questions are good to ask over at our forum at www.mosync.com or on our freenode channel #mosync. We have made a lot of OpenGL tests in-house and they work really well so I guess we can help if you want, seeing demosceners ( at least this used to be a demoscene forum when I created my account :D ) sitting around and using MoSync makes me really happy, and then I wanna help! :)

2
General chat / Re: Many Happy Returns - JIM!
« on: June 24, 2008 »
Happy happy joy joy!!  :|| :carrot:  :||

http://www.youtube.com/watch?v=Ngu_Z-oAY70

Take care and eat cake! :D

3
ok, thanks Jim. Then I use 2003 for intros and Express for demos. :)

4
Which dll do you're talking about ? Msvcrt.dll perhaps ?
Yeah, the msvcr80.dll which my intro did everything to avoid. :(
Perhaps the problem lies in that I haven't had time too dig deeper in too what differences they have made in the 2005 edition ( manifest files and such ) compared to earlier releases.
On my computer things just worked smooth. On some computers which had VS Express and the Platfrom SDK installed it worked, on others it didn't. On computers which only have the runtime installed the thing just dies due to missing dll. I tried the depends software and it confirms that the intro can't locate the msvcr80.dll on the computer.
It feels like there is something wrong in the project but I gave up searching for a solution since VS 2003 gets it working without a problem.
Anyone who had similar problems and fixed it? I know it´s possible to get things working without static linking, I just failed on finding how.

5
HI!

I just re-installed Visual Studio 2003 .NET again after fighting with VS Express. I tried to compile an 64k intro with it and the only way I could get it running at the Euskal compo machine was to use static linking which, after Kkrunchy, did take the exe from 41 Kb up to 72 Kb.. I think I tried everything just to make the bastard work but it wouldn't find the new c++ standard library dll's on the compo machine. I searched everywhere for answers but couldn't find a proper solution. :-[
The worst part is that I really miss VS Express now, perhaps I should re-install again and find a solution that works. Any one here who has got it working without static linking? It makes me really mad since I know the dll's are there, the program is just too lazy to go looking for them.  :)

6
darn.. a school project I and a friend just finished took away all my time ( as usual ) so no entry was finished :(
But since that project was a distributed ray tracer that uses clients which connects over sockets to share the processing load I'm quite happy anyway, not all classes you can get away with fun graphics code :D
Thanks for all the nice entries guys, some of them is really awesome!  :clap:

7
Useful links / Re: flipcode articles
« on: March 16, 2007 »
 :( I really miss Flipcode, and the Lionhead coding forum before Black&White was released. Two good forums filled with intelligent people who always could help one out when in trouble.. Too bad that all good things must come to an end.. :(

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:D nice mix of various effects!

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Nice, and even nicer when pressing the number keys in a random order like a freak! :D

10
--------------------- 15 Mar 2007 - 21:02:03
Ships Killed : 20
Shoots Fired : 38
  Efficiency : 52.63%
       Score : 2632
--------------------------------------------

Now it's time to code... :D

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Damn you Tetra!!! I'm obsessed with the idea that it's possible to kill all the enimies within 20 seconds, perhaps this game will make it impossible for me to finish an entry for this competition because of that... ;D

--------------------- 14 Mar 2007 - 21:56:30
Ships Killed : 17
Shoots Fired : 36
  Efficiency : 47.22%
       Score : 2007
--------------------------------------------

I will atleast get 20 kills before I give up, one kill each second must be possible! :D

Great game!

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Remindes me of the intro to "The Days of Our Lives" ( come on, doesn't mean I watch that tv show ;) )
Great idea for 20 seconds of entertainment!

13
Challenges & Competitions / Re: 20 Second Fishies
« on: March 14, 2007 »
Always remember that there is always a larger fish... :D
Nice entry!

14
;D It's fucking mad that someone codes all these effects just for showing them of in one second each!

Nice one Shockwave with fitting music from Roly!

15
Bloody hell!! That was awsome!  :D

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:D
Really nice! Good idea which is well executed!

17
This must be the compo for every coder available, who hasn't 20 seconds of old demo ideas lying around in various Visual Studio Projects? This sounds like the compo for me at least, minimum input, just cut'n'paste already written unreleased code ( with two children and studies spare time is somewhere around nothing ). Hopefully precalc will be 5 times longer than the actual running time!  ;D

18
Projects / Re: And another project :)
« on: January 18, 2007 »
How many really nice effects made by mind is there on this forum?? :D

Another great one!

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Projects / Re: My latest tools.
« on: January 18, 2007 »
Nice comments makes me blush.. Thanks. :)

However I think this is the wrong approach for synths in 4k now so I need s complete rewrite. Honestly I dont know if I can be bothered.  :( We'll see. 4k is so much hard work!  :-\

Yeah.. ofcourse it's wrong. You and I have made the wrong approach to begin with ( I presume you did the same. ). We think of how a synth is built which is good if we were building a synth. If the goal is to get it inside a 4k, a simplified approximation of a synth would be something better then an actual synth. The problem is to come up with a small, efficient and usable model that can be used. It would be easy to copy kklangzeug and make something similar but that wouldn't feel good at all. If I only could get the small grey cells to do something useful.... ;)

20
Projects / Re: W.I.P. - rbraz Texture Generator
« on: January 18, 2007 »
Nice going! Some of the standard generators which can be used for generating a whole bunch of nice textures.
The one effect I know I wouldn't use of those is the xor effect, feels a little bit to much 256b. :D

mind had some really nice ideas there which you should listen too but if you feel that you want your edge detection you can implement a 3x3 kernel filter. That way you can make a whole bunch of sharpening/bluring and edge detection effects really simple. I use my kernel filter a lot so I wouldn't wanna live without it. :) Ofcourse it's possible to make a 5x5 or 7x7 kernel filter but then parameter data starts to grow and you can simulate larger kernels by iterating the smaller one. It looks ok in almost all cases.

Please continue and give us more effects, I really like to watch other peoples texture generators since I enjoy working with textures aswell.

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