Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Heff

Pages: [1]
1
General chat / Re: And so the struggle begins!
« on: July 26, 2012 »
Yeah, I figured as much, quite a bit more practical when done like that.

Regarding those sites, I've been reading them as I have time, some really good info on there :)
Hadn't seen the attached one before, thanks!


personally I think you could fantatiscally combine games with demoscene fx. Especially if you go for some experimental gameplay. Always liked games with a demoscene touch.
Yeah, same here, hoping something nice will come out of it :) Though, I might need to skip the size limit after I've tried once, as it really limits the amount of gameplay one can include.
Currently trying to find some way to save text, as I would like to include some of that, we'll see how it goes. Might have to go with something purely visual, and hope the user understands anyway :)

2
General chat / Re: And so the struggle begins!
« on: July 26, 2012 »
Thanks a lot for the warm welcome!
I see now that perhaps a post in the welcome thread would have sufficed for me :)

Anyway, I'll be sure to post my progress in the project forum, once I have anything reasonable to show.

Quick question: How do you handle debugging, with all the compression going on? Or is it premature of me to use crinkler and disable VS debugging, and I should just try to produce results, then try to reduce their size afterwards?

Been struggling with a bug for a few hours now, couldn't isolate it at all, and then I restarted my machine, and now it's gone o.O

3
General chat / And so the struggle begins!
« on: July 25, 2012 »
Hello there everyone!
New here, as well as to the scene at large. (Even if I've kept an eye on it as long as I've been on the net)
Normally a .NET/java person, I had always dismissed the demoscene as something that was too complicated for me, especially as I sometimes have a hard time with the math.
But a few days ago, something struck me:
I've been coding games on the side, as a hobby, for several years. The interactive aspect has always fascinated me.
Now, what if I was combine my interest in the amazing achievements I had seen in intros, with my interest in building games, and be damned if I gave up?

So, with that little intro, I'm happy to sign up to this community, you seem like a wonderful bunch! :)
The first little project I've been working on is getting something simple, 3d-based, interactive thing done in 4k. No idea how I'm going to accomplish that, but you gotta try, aight?
Above is a very important poll, that you should definitely participate in! (World-changing, I know)

Wish me luck!


(PS: Anything else I should do to avoid being filtered as spam?)

Pages: [1]