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I'm Adam, been coding for a while in C++ using DirectX 9 with the aim of eventually getting a job as a games programmer. I've put together a nice 2D shoot em up so far with game engine, including state manager and tile engine built from scratch.
Before embarking on a 3D game with skinned meshes and all the rest of I've decided to take a detour, just for fun, in trying to recreate some of the old demo effects from back in the good old Amiga 500 days. I've coded a sine scroller I'm working on some other effects now and joined this forum to gain some helpful advice here and there and maybe, if I can, share some knowledge too.
cheers,
Adam