Quote from: Canopy on October 08, 2012Thanks for the answer! I started looking into glut so hopefully I will be able to get something running pretty soon.
Language wise, it sounds like your best jump off point is C and OpenGL.
I'm a C/C++ developer, but really unless forced by a GUI framework or whatever, i'll always drop back to C most of the time.
Properly set up OpenGL used for 3D will give you the access to hardware acceleration that you won't get any other way.
As for what effects to actually do, read some history of the demoscene (the book Freax is fantastic, as is the documentary Moleman) look at youtube videos of old and classic intros and demo's and see what effects grab your attention and have a go at replicating those.

I like the idea that demos can be made out of anything, but I don't think I have the required skills to make something out of that coffee machine just yet! Starting off with what I already know is probably the best choice.