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Messages - ballaw

#1
Oh is that all? The demos I find interesting are not as simple as geometric objects spinning around. Take "Spin" by asd for example. That demo has no regular polygons in sight. But I'm a beginner so what do I know.
#2
General chat / A new guy approacheth
October 06, 2012
Hey guys, I just discovered this site and would like to confirm that I am human (not necessarily 100%). I have been coding off and on for about 2 years. Most of what I've done has been low-level C coding for hardware and a bit of OS stuff. I also write lots of Python scripts for getting simple everyday stuff done.

I have little experience with real graphics programming outside of fractals and basic 2d games like and Space invaders. I have been reading the openGL bible and Fundamentals of Computer Graphics by Peter Shirley. I am having a hard time making the transition from theory to hunkering down and making something cool. These books seem to be pretty far from actually making a demo. Do you guys know of any resources that could maybe walk me through something closer to how a Demo is actually made?