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Quote from: Raizor on September 30, 2012
I was wondering if anyone had any thoughts or suggestions for handling fonts in 64k intros?
The normal approaches seem to be either a 1 bit bitmap font (black & white) or using existing system fonts (TTF such as Arial etc). Both of these methods seem quite limited to me, so I'm wondering if there are alternatives. I guess the SDF font stuff Hellfire posted about a little while ago would be excluded on size grounds as it needs a fairly large PNG to represent distance fields. My only other thought would be to write something to process existing vector based fonts and somehow recreate these in code using a minimal number of points and some curves (bezier or whatever). I can see this last technique being quite difficult to implement, so I wonder if anyone else has an other insights?
Cheers,
raizor
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