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Messages - Faun

#1
Projects / Re: Faunsome! Intro (x64)
September 01, 2014
Thank you!
#2
Projects / Re: First win32 intro
August 31, 2014
So it's not supported on x64? Running Windows 8.1 x64 and it froze upon start.  :-\
#3
Projects / Faunsome! Intro (x64)
August 31, 2014
Hi,

Okay, so I admit it. Faunsome! was a weekend intro to get my mind off work and on to something else. Saved so much time on creating this that it's absurd. Anyhow, since this was a 48 hour project I managed to make it within that timeline. Here you go:

http://www.pouet.net/prod.php?which=64012

And of course a YouTube link to the entire thing:

http://www.youtube.com/v/dJ-DXFhRygQ

Enjoy this nothing-too-fancy intro. :)
#4
Happy holidays!
#5
Yeah, in the younger days of programming there was a few times I went away to visit some relatives where no internet connection at that time was available. All we did was go fishing, having a few meals together and talking about stuff. Then from nowhere, motivation and creativity strikes like a phoenix from the sky. Weird.
#6
Thanks for the advice Kirl. I don't know about the yoga balls, but I believe a walk or two never killed anyone. I just tend to put all focus on it, and I can sit busy for a day at the computer just working on something.
#7
Thank you Raizor, but I cannot promise any update today. I am at a LAN party today with no-code rules  ::).
#8
Thanks. It is nice to see some support, since if your alone making something, your motivation will draw quite quickly. And from time to time one might have thoughts questioning yourself why your are doing it, if you can make it, or so on. That is where the motivation comes in. To be kept motivated is the key of these kinds of things.
#9
It's that time of the year again, fellas. This time for something I hope to finish. Also, I am hosting a few live-stream
of me working on the game from time to time. If im not hosting live, you can watch my previous footage. I do it all live,
everything from pixel-art, to coding, to music tracking.

All of this is something I sure hope I can do alone, since I have some ideas for it which noone can help me with. There
is alot of personality from my own perspective that I am putting in it. The character might have personal relations to me, in a way and I want it to be a slight reflection of myself. Like a child, or whatever.

Build 2013-01-09:
Wow, time really does fly. Slightly more bugfixes. Saving and loading rooms / scenes work propertly now. Printing everything
to an optional debug-log now.

Build 2012-12-31:



New project name and logo. Changed to call the function of fading logo and then jump to regular gamecode calls.
Finally a name for the project.  Fixed previous screen stop to render if a new screen / scene / room is called.

Build 2012-12-27:



Made special "Room" functions for the current scene that is drawn. Now I can handle scene managment with ease. Setting the integer variable "gameRoom" to a desired number calls the desired scene. If a scene is called when it doesnt exists, it throws an error. Now I am working on introsequence with menu. Minor sprite improvements. Fixed clipping bug.

Note: Extra excuse for no new live-stream of me developing the game yet. I am waiting to fix a few things so you can watch the good and fun stuff and not me sitting around an hour fixing bugs.

Twitter updates at http://twitter.com/LarsTheIndieGuy

And of course my Twitch for live-stream game development at http://twitch.tv/synok12

You can post here, or on Twitter if you got any ideas for the game. It might turn into the game, if I think it's a good idea,
but as I said, I have some few ideas for it that I really want to put into it.

Edit: Forgot to add. If this game (which I hope not) will be discontinued, I might release the sourcecode for it on this site. Just so someone may take over it. But I will do my best for it to be done.

~Faun
#10
Thanks for Kkrunchy. It packed my "Fauntastic" intro to 24.5kb, can you or anyone here test if it works ok? It seems to work here though.
#11
Compiles fine here, nice intro! Time to study some code. Your lucky, Kkrunchy is an awesome packer, but in 7 out of 10 cases it messes up my exe.
#12
C / C++ /C# / Re: Fonts in 64k intros
December 09, 2012
Quote from: Raizor on September 30, 2012
I was wondering if anyone had any thoughts or suggestions for handling fonts in 64k intros?

The normal approaches seem to be either a 1 bit bitmap font (black & white) or using existing system fonts (TTF such as Arial etc). Both of these methods seem quite limited to me, so I'm wondering if there are alternatives. I guess the SDF font stuff Hellfire posted about a little while ago would be excluded on size grounds as it needs a fairly large PNG to represent distance fields. My only other thought would be to write something to process existing vector based fonts and somehow recreate these in code using a minimal number of points and some curves (bezier or whatever). I can see this last technique being quite difficult to implement, so I wonder if anyone else has an other insights?

Cheers,

raizor

I used Efgen to generate fonts to binary, that way you can embed it into your intro. It does not add much to the size and is the most nifty thing I have done to this day. Just follow the tutorial on the Efgen site and feel free to see how I did in my source for "Fauntastic!".
#13
I have noticed, quite surprising, that the intro I made called "Fauntastic!" got quite good response. Not only here, but also on Pouet. Therefore, I have decided, as a little gift and a way to say thanks to upload the sourcecode for it.

This is a good way for people to evaluate, learn and study how it was made. A few warnings though, the code is released in its "unoptimized" state and there might be stuff that could of have been done better, variables that are unused, etc. But just wanted to share it, as a thanks.

Edit: Fixed some missing libs. My mistake.
#14
Projects / Re: Fauntastic!
December 09, 2012
Thanks, people have reported to have trouble with it for some reason. That is why I made some small fixes to it here:
http://dl.dropbox.com/u/16044544/Fauntastic-Intro.rar

Alternatively, watch it on Youtube at http://www.youtube.com/watch?v=1DV5gto72QM or visit the Pouet link at
http://pouet.net/prod.php?which=60818.
#15
Projects / Fauntastic!
December 08, 2012
Hello DBF!

Im new here and was told to introduce myself so I thought to introduce myself with a small intro. This is Fauntastic.
If you are running on 32-bit architecture I would like to know if this works without any problem for you. I was coding
this on a 64-bit machine! :-)

Youtube link: http://www.youtube.com/watch?v=1DV5gto72QM
Pouet link: http://pouet.net/prod.php?which=60818

~Faun